Or they can sell it themselves directly to the consumer, cut out the middleman and increase their profits.
Like I said in my initial post, I no longer play D&D so maybe I am missing something, but this One D&D initiative sounds like a fully integrated D&D experience in an era where more people are willing to play online. Since people, especially younger people, are more willing to subscribe to services rather than owning physical product and pay for content using microtransactions I find it hard to believe that if One D&D becomes a fully realized product that it won't dominate the market. Whether people slowly abandon other VTTs over time, Hasbro stops offering new content to existing ones or Hasbro pulls licenses altogether seems irrelevant, the D&D offering will win out because of its size and other VTTs will suffer and some will disappear.
A few things.
Foundry isn’t really the middleman. They’re paying wizards to make wizards money at vanishingly little overhead from wizards. Intentionally cutting them would be at least as dumb as telling Target, Amazon, and FLGSs to suck it and not letting them sell D&D books.
As far as competition goes, I think that
Does Nintendo let you play Mario Kart on Steam?
If you don't want to follow the TV/streaming media connection, then consider first party video games. You're not playing Halo on Playstation. They want to sell you an Xbox and the Game Pass service.
sure, because the console is sold at a loss, so they make their profit via individual games and subscription services.
Like…they’ve had a subscription service and been unfriendly toward third parties, and it contributed to the major deterioration of their reputation and brand. And they’re making vastly more profit now.
I guarantee that even if 5e hadn’t blown up and was just fairly successful, let’s say 3.5 level player-base, their current model would still be simply more profitable than what you are claiming they will most likely do.
I don’t think you’re taking into account that they are selling the books on a dozen platforms, and only a couple cost them literally anything to do, and all of them individually make them more money than it cost to produce the product.
They also take a sizeable chunk from DMsGuild, which exist
only due to a thriving and engaged player base that
mostly views the company as either neutral or as good folks doing their best. (I fall between those)
It would literally be idiotic to hard-line centralize all of that into one singular source that will have just, from the player base perspective, blatantly betrayed the players at large in a short-sighted and aggressive money-grab.
Again, not letting roll20 sell people new PHBs would be like killing their relationship with Target or with all FLGSs. Just to what, get a portion of the users from each third party to switch over to their platform, shrinking the overall digital user base, and losing money? And then you suggest they’re going to voluntarily lose even more players by requiring a subscription and micro transactions to play D&D digitally?
And all of that is
before considering all the people who own multiple digital copies on different platforms, in addition to physical.