What do you think WotC should be making?

I really would like to see a detailed economic book that reaches from the micromanagement of a small buisness (tavern/blacksmithy/etc) to the overall economics of kingdoms/empires.

Guilds of all types should be included in this also. I would like something akin to Fields of Blood, but more expansive, and able to handle an entire world (where FoB seems to break down after you add 10 or so towns/cities to a single kingdom). Trade is absolutely vital in a fantasy world, services and the like, but till now we have only gotten a handful of details on city economics, stonghold costs, and sage/hireling pricing.

I really want more.

Aluvial
 

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Actually I'd like to see:

Greyhawk campaign set done nicely, as mentioned above.

More "menace/group" books for d20Modern/Future/Apoc/Cyber. Good, creative monster manuals are always useful.
 





I'd like to see softcovers that are similar to the Class Acts section in Dragon. That, and an updated/modified/improved/redone Epic Level Handbook.
 

philreed said:
I'm probably gonna get slapped for this but I want to see:

Fiend Folio 2
A Fiend Folio 2 would be nice, but I wouldn't buy it unless they 3.5d the first and rereleased it.

Here is what I think they'd earn the most profit on:
Fantasy Heroes (?) - A book of heroes already statted out sans character background. Expand the character by having a list of what feats ato take and what skills to take to get the most out of your hero. Have a hero for every for every type of race/class combination possible.

Expanded Epic Level Handbook - There is a demand for this.

Demonomicon - A monstrous compendium detailing evil outsiders.

Arabian Adventures - not sure on this one, though I have heard that there are a bunch of people that have expressed interest in such a book.

And here is one book for my list of wants:
Mere of Dead Men Megamodule (like they did with Shackled City)
 

(3.5) Monster Manual Second Edition

Take the current version of the Monster Manual, toss out the 2nd rate monsters. Expand the entries on the rest to a minimum of a page each. Include notes on environment, breeding, society, and how to effectively run the monster in an adventure, encounter, or series.

What skills does it have, what feats and abilities? Where does it live, and how does it make its living? How does it deal with threats? What threat, if any, does it pose to adventurers?

Would this sell? Do it right and it would sell gang-busters.
 

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