What do you use Chat GPT for?

I use chatgpt for RPGs the same way I use random tables: To spitball some quick ideas to get my creative juices flowing. In the end it looks quite different than the result from ChatGPT because I connect them to other elements of the setting, character etc., Reframe them or they just inspire me to something different that is only loosely related.

I also use image creators for character art. Yes I am aware that these steal from artists but I have to admit - before AI I also never payed or credited artists for my private use. Instead I googled for hours until I found an artwork that was fitting for my character - now I get faster results that are closer to what I've imagined.
 

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this is where neurotypicals do not understand what autism is or how autistic people think...
I can guarantee that you do not speak for all people with ASD, and generalizing in this way is very unfair both to neurodivergent and neurotypical folks. As I mentioned, my son has autism; he was diagnosed at age 3. I am very well educated on the subject, and have worked with many neurodivergent kids across many decades. I have even run a summer D&D camp for them. Amongst them, there is a huge diversity in ways of thinking...as there is amongst supposedly neurotypical folks, as well.

Why not just focus on your own experience? ChatGPT seems to be very useful for you, and I would like to learn more about how you, specifically, employ it. Do you find that it captures your writing voice well? Are there any trade-offs that you have to make?

I've personally found that ChatGPT often suggests changes to my writing that might be technical improvements, but would remove some of my idiosyncrasies and make the work feel less like my own. When using it for ideas, I find that it tends to be very generic when left too much to its own devices, and works best as a way of quickly iterating on my own ideas. Basically, it lets me spitball really quickly by taking care of the grunt writing.

PS: Because you seem stuck on the one point, please just trust me when I tell you that calling someone "low IQ" will be taken as insulting, and explaining to them how technically 50% of people could be considered low IQ (which is neither strictly correct nor how that term is typically applied) will not make them feel better. Connotation always trumps denotation. So unless your intent is to upset folks, don't call them low IQ. It's mean.

Edit: also, for the record, I don't put a lot of stock in IQ, and I have a very high tested overall IQ score. It's very contextual and not a great predictor of academic, social, or professional success. Resilience and grit are far more important attributes and predictors, IMO.
 
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I really enjoy using it to generate visuals for my solo rpg sessions. I input my descriptions and it (after some edits) produces something much more lasting than my imagined scenes. I've also used it to help elaborate on my recap writing. It really has come a long way in the last couple years.
 

Not sure if we're limiting this to just ChatGPT but for those that do not know Google NotebookLM is quite helpful. At least it has been for me and my circle of RPG friends.

I don't want to hijack the thread if it's focused on ChatGPT, but take a look see.
 

I ask ChatGPT about tabletop RPGs I run across.

Deeper Insights into The Awfully Cheerful Engine (TACE)​

The Awfully Cheerful Engine is built around a core ethos of fun, accessibility, and adaptability. It combines a lighthearted approach to gaming with mechanics that prioritize storytelling and creative improvisation. Its design philosophy can be broken down into several key elements:



Design Philosophy

  1. Humor-Driven Gameplay:
    • TACE embraces chaos, whimsy, and parody, making it ideal for groups who enjoy comedic roleplay. Inspired by the campiness of 80s cartoons (Ghostbusters, The A-Team), pulp fiction, and classic genre films, it encourages players to lean into absurdity and over-the-top action.
  2. Genre Flexibility:
    • TACE is built to emulate any genre, from superhero adventures to space operas to detective noir. This flexibility makes it a great pick for groups that like to experiment with different styles or play one-shots.
  3. Rules-Light Approach:
    • The game is easy to learn and play, making it accessible for beginners and those who want to focus on narrative rather than mastering complex rules. It minimizes prep time for GMs and allows for improvisation, making sessions feel fast and dynamic.
  4. Cinematic Feel:
    • The mechanics emphasize narrative momentum and dramatic moments over tactical play. Players are encouraged to approach challenges creatively, solving problems in ways that fit the genre or tone of their adventure.


Target Audience

The Awfully Cheerful Engine is a great fit for:

  1. Casual and New Players:
    • Its simplicity and humor make it perfect for people who are new to TTRPGs or those who might feel overwhelmed by more intricate systems like Pathfinder or Shadowrun. TACE helps them jump straight into the action without extensive preparation.
  2. Fans of Genre Tropes:
    • TACE thrives on clichés and genre conventions. If your group loves poking fun at the tropes of superhero comics, sci-fi shows, or horror movies, this game will feel like a custom fit.
  3. Groups Seeking Low-Prep Fun:
    • Its plug-and-play design and prebuilt adventure options make it ideal for groups with limited time or GMs who don’t want to spend hours planning every session.
  4. One-Shot Enthusiasts:
    • TACE works beautifully for one-shots or short campaigns, especially for players who want to experiment with different genres and tones without committing to a long-term story.


Fit with the Pillars of Roleplaying

  1. Narrative/Storytelling:
    • Storytelling is TACE’s strongest pillar. Its mechanics exist to support creative and cinematic narratives. Players and GMs are encouraged to create stories that feel like episodes of a TV show or scenes from a blockbuster movie.
  2. Roleplaying:
    • Roleplay takes center stage as players lean into exaggerated personalities and genre archetypes. The game’s humor-focused tone gives players room to explore quirky and over-the-top characters.
  3. Combat/Action:
    • Combat is less about tactical depth and more about creating memorable, genre-appropriate moments. Players might describe wild stunts or improbable victories, with mechanics supporting a cinematic feel over strategic precision.


Who Will Love This Game?

  • Groups who prioritize laughter and camaraderie over strict adherence to rules.
  • Players who enjoy short, creative, and genre-focused campaigns.
  • Game masters who love improvisation and working collaboratively with players to build unique, chaotic stories.


Overall, The Awfully Cheerful Engine is a celebration of fun and genre experimentation, making it a great pick for groups who want to explore a lighter, more comedic side of tabletop RPGs.
 

I use it as a Google replacement, to help me brainstorm character ideas for games and... to come up with novel cocktail recipes when I feel like letting an AI decide how exactly I'll get a buzz going on a Friday evening.
 


For gaming, I use ChatGPT mainly to help me write macros for Foundry and to generate lists of random names. I've gotten good enough with my prompt writing to generate a list of a 100 names and put it in a JSON script that I can just import into Foundry. ChaptGPT will even find an appropriate icon and add that so that the Roll Table in Foundry has a icon to differentiate it.
 

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