What do you want for D20 Modern?

Joshua Dyal said:

How's that working out? To me, that doesn't seem really all that toned down, but I guess with somewhat strict GM control it could work.

It does require the help of the GM but if the GM and players want a more high powered game, I don't want to stop them. Foci allow an easy way for GMs to limit the level of castable spells in a game without drastically altering traditional d20 magic. If everyone has agreed to play in a low powered game, then only level 1 and 2 foci are available. It also allows a GM to throw NPCs at the group who have access to more potent spells.


For my money, I'd prefer to have psychics and mages use the d20 Call of Cthulhu rules strapped onto d20 Modern so the characters aren't quite so fragile and useless. :) The sanity rules are pretty good too, as long as you're a little easy on them relative to how CoC presents them. After all, I don't want pure CoC in which the characters are in constant fear of instant death or insanity, but I'd want to add some of those elements to my toned down d20 Modern type of game.

hmm. I saw spell casting in CoC as far more dangerous than anything d20 Modern has done. While temporary ability damage is a great way to limit spell use it also requires a completely different FX system than the one presented in d20 Modern. One of our goals was to be as compatable with the rules presented in that book as possible while giving people ways to vary the power in their games. I hope you take a look at Dark Inheritance when it reaches stores in April.
 

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Magic in Modern

Now for me, I want to cut out the use of Player magic all together. Same Psi abilities. I had a player (who is way skeptical of the Modern game, he fears what he doesn't know.) ask to be a psion. I said "Not right now." And he asked what classes help get you to psion. I said "they all do. But some get you there faster." He started asking more questions about psions and I pretty much told him, "Your character believes psions are fiction, like zombies and klingons. Until you know they exist, they don't."
 

"Anyone who buys a non-GURPS game supplement on a RL country or historical period is currently a "sucker". None of the books produced in such a style so far, for any game, have had much worthwhile content, and most have to at least some extent oversimplified things."

While I agree somewhat with you on the supplement on a Real Life Country, I'd rather pay nothing and download the CIA World Factbook and get a veritable cornucopia of highly detailed and accurate information on the subject. As for historical periods, I do think that there are some out there that have (or are) the chance of being well made. Sidewinder is a damn fine D20 Western setting, for example.

"If d20 Modern tries to go too "modern day", however, it may find stiff opposition, in the form of Spycraft, which really has superior rules in many regards, and already has a big fanbase and many products released."

*grumbles* Yeah...well some things about Spycraft are good, but theres a few things I and my group find not so kosher...

"d20 Modern: Post-Apocalypse"

Darwin's World: D20 Modern Edition.

"d20 Modern: Time-Travel and Reality-Jumping"

Eh, I'm not really into it, but I'm sure it could make money...

"d20 Modern: American Gothic"

We talkin the TV Show? That could be fun...playing against the devil...:)

"d20 Modern: The Wild West"

That would be cool. I'm all up for more Western sytle D20 games...
 

Tops on my list, without a doubt, is a revision of the Dark*Matter campaign setting. Be it for d20M or CoCd20, it simply needs to happen. :D

After that, well, I'm in the camp of people who has absolutely zero interest in "realistic" modern military settings. Hate that sort of stuff to death.

What I really want is a good sci-fi sourcebook. Not cyberpunk, not space fantasy (and not Gamma World, since I know it's on its way)... but some good hard SF.

Yeah, I know, there's T20, but frankly, I've heard very mixed reviews of it, and I think that d20M provides a better basis for an SF game. I want sourcebooks with futuristic arms and equipment, starships, aliens, all that jazz.

Other than all this, I'm quite looking forward to Urban Arcana.
 



Falanor said:
"If d20 Modern tries to go too "modern day", however, it may find stiff opposition, in the form of Spycraft, which really has superior rules in many regards, and already has a big fanbase and many products released."

*grumbles* Yeah...well some things about Spycraft are good, but theres a few things I and my group find not so kosher...

Anything specific? I'm always trying to make the game better :).
 


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