MythicJustice
Explorer
Joshua Dyal said:
How's that working out? To me, that doesn't seem really all that toned down, but I guess with somewhat strict GM control it could work.
It does require the help of the GM but if the GM and players want a more high powered game, I don't want to stop them. Foci allow an easy way for GMs to limit the level of castable spells in a game without drastically altering traditional d20 magic. If everyone has agreed to play in a low powered game, then only level 1 and 2 foci are available. It also allows a GM to throw NPCs at the group who have access to more potent spells.
For my money, I'd prefer to have psychics and mages use the d20 Call of Cthulhu rules strapped onto d20 Modern so the characters aren't quite so fragile and useless.The sanity rules are pretty good too, as long as you're a little easy on them relative to how CoC presents them. After all, I don't want pure CoC in which the characters are in constant fear of instant death or insanity, but I'd want to add some of those elements to my toned down d20 Modern type of game.
hmm. I saw spell casting in CoC as far more dangerous than anything d20 Modern has done. While temporary ability damage is a great way to limit spell use it also requires a completely different FX system than the one presented in d20 Modern. One of our goals was to be as compatable with the rules presented in that book as possible while giving people ways to vary the power in their games. I hope you take a look at Dark Inheritance when it reaches stores in April.