What do you want? (Forked Thread: When did I stop being WotC's target audience?)

so you want

Start with 3.5. Have a section in the beginning that has basic rules. In other words, ability checks instead of skills, no feats, limited abilities upon advancement. This would provide for a nice old school feel and speed of play, if that's what people want. Then, after that section, a cleaned up and renovated version of 3.5 for those who want that complexity. All options that were core in 3.5 remain core, just as most monsters have rules for using them as a PC race. Use the 1/2 level + ability modifier mechanic from 4E since it helps flatten the power curve out and keeps the game playable at upper levels. Don't skimp on the amount of material. The core books should be crammed beyond the breaking point with material and should include all options available in the core rules of the previous edition.

So, want a copy of C&C stapled to the front of your 3.5 PHB?

Just kidding. Actually, the concept is not bad. I would not put it all in a single book, but I like this.

RK
 

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What have you wanted from D&D, that has never seemed to happen yet, or you have had to add to the game to not be missing that part of the fun for you?.

I'm in a reverse situation from most here. D&D is not my primary game. I discovered Hero back in the mid eighties (back when it was just Champions). Point based, effects based system - I could create any character I wanted. I loved the combat system, the XP awards, whathaveyou.

However, I've always liked D&D (aside from 2nd which in reading the core books didn't change the things I wanted changed from 1st, and did change some things I liked - so I skipped it completely). I loved 3.x

However 3.x and Hero have, to me, some behind the door similarities (extremely flexible - simulationist based structure- Same rules apply to PCs, NPCs, Monsters), that after a few years of doing 3.x as my secondary game, it just felt "samey". I realized all the stuff I really liked about 3.x I could covert to Hero.

4th, because it is a vastly different game than 3.x filled the niche of second game for me much much better than 3.x. So it is what I want.
 

For my DnD experience, 4e thus far has been pretty close to what I want. Skill challenges still don't seem quite right, but that could just be that my group doesn't quite grok them. And the electronic support still is lacking a bit, but overall, I'm pretty happy with them.
 

1. I want better support for big tent D&D. For example, I want the Ki power source to be openly and enthusiasticaly anime. Those who don't like it can choose not to play Ki characters. Those who cannot handle this, and insist that D&D shouldn't even have anime-based classes for those who want them, can feel free to be first against the wall when the revolution comes.

I have an easy solution for this one. If someone wants to turn my game into a cartoon for Japanese teenagers, I jump up on the table and shout "Banishing otaku from my gaming table STRIKE!" and then I beat them with a giant mallet until they flee weeping from the house, never to return.

As far as the threat of being machine-gunned by the anime revolutionaries... I'm so scared. I'm more afraid of fans of Spongebob Squarepants. B-)
 


I had some like, really neat stuff to say and stuff, y'know. . . :o

But then I read Herremann the Wise's and Korgoth's posts, and well, dayumn if it ain't said already. :D
 

What do I want from D&D?

At this point, I guess something other than D&D...

You see, I don't want the extreme, overt emphasis on combat. I want noncombat skills, abilities, and time to be at least as important as the combat.

This is something that 4e moved away from.

Yes, D&D has always been a first-and-foremost combat game, but the wrappings were utterly ripped off with the current edition. Now noncombat moments are moved almost entirely offscreen, all characters are defined at their core by what they do in combat, and we have an extra layer of definition beyond the still-too-restrictive character classes that talks about one's role in combat.

In other words, D&D is a combat game with roleplaying trappings.

This is a very personal opinion, albeit one built up since 1976.

What would I need to come back to D&D? Basically, a different game.
 

I wanted from WotC what Paizo is attempting to do. Keep the 3.5 framework but fix it, not create a whole new framework (4e)

WotC gave us a whole new wheel when what I wanted was the same wheel with a new tire.
 

In the end, I think all fans want from D&D is something that can in most ways represent the game that they want to play. As long as the rules don't get in the way of that, people seem to be happy (or not happy if they do).

As for myself, the following is my personal opinion of what I would like to see in D&D. It is the charter I described for the group I started (see sig. for further details). Put this altogether and it is the ideal D&D for me:

• Magic is mysterious and dark once more; rather than the safe hum-drum technology of the fantasy world.
• The days of characters being defined by their suite of magical items instead of their skills and heroics are gone.
• Rules and flavour should be in symbiosis with one another, rather than in competition or strained accord.
• Streamline for elegance, not to bash complexity into vague simplicity.
• Adventuring is inherently not safe; combat encounters should present danger to the characters – the safety net must go.
• The assumption of miniatures and a battlemap should not be implicit in the ruleset; the rules must also be able to reasonably support those groups who prefer the landscape of the mind.
• While no specific world is given or assumed, the rules should allow for one that sits between Tolkien’s Lord of the Rings, Vance’s Lyonesse series, Howard’s Conan Stories, Martin’s Game of Thrones series, Williams’ Memory, Sorrow and Thorn, Erikson’s Malazan series and Fritz Leiber’s Stories of Fafhrd and the Gray Mouser; and be able to stretch to any of these fabulous fantasy pillars.
• Verisimilitude is not a dirty word; a logic to the fantasy world should be upheld.
• Character creations must be flexible; the ability to meld different but viable character ideas should be equally encouraged, rather than feeling pressured to focus on a couple of optimised builds
• Players should feel that they can develop a character that is both effective in combat and interesting out of combat – rather than either/or.
• The game economy must make sense and feel real; rather than being a calculated spoon-fed wealth lacking in true achievement.
• The game cannot afford for some classes to dominate at the expense of others at more powerful levels; and nor should the answer be compressing the classes into homogenized lumps of roughly equal measure.
• The game also cannot afford for rules to unmanageably bloat at higher levels with the time taken to resolve this vast array bloating as well.
• And most of all and above all else, the game must be fun!

Herriman the Wise Johnson is right! *awards XP*

-The Gneech :cool:
 

As far as the threat of being machine-gunned by the anime revolutionaries... I'm so scared. I'm more afraid of fans of Spongebob Squarepants. B-)
*Cadfan draws a Korgoth-shaped chalk outline on the wall*

More seriously, I think you have a legitimate interest in determining the playstyle of characters at your table (though not an absolute interest, and there are problems with the weird food-allergy like claim of many on this forum that the presence of an even slightly anime influenced PC run by someone else utterly destroys their ability to have fun... D&D requires elements of compromise and consensus, and one shouldn't allow the consensus to be hijacked by someone making irrational claims...).

You only go up against the wall if you feel that the existence of an anime influenced Ki class or splat book somehow is an attack on your precious, precious, parochial little game.

That's like me claiming that the Forgotten Realms is an abomination that never should have been printed, because... I dunno, somebody might ask me to run a game in the FR and I'd prefer not to. I don't like the Forgotten Realms, never particularly have, so I don't buy FR books, and if someone asked me to join a FR campaign, I'd probably say no. That's that. If I were to start feeling that my dislike of the Forgotten Realms should translate into a refusal by WOTC to publish Forgotten Realms material for those who do like the FR, that would be at best me sticking my nose in other people's business, and at worst, megalomania.
 

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