What do you want? (Forked Thread: When did I stop being WotC's target audience?)

I would like some way to mechanically represent characters changing, not just growing in effectiveness.

How does retraining (and perhaps multiclassing) not do what you'd like in this regard? What kind of "changing" are you looking for?

Edit: Okay, just saw your elaboration:

Let's say I'm playing a nice guy, but stuff happens and I turn into a cold-hearted bastard. How is that reflected on my character sheet?

For the most part, why would you expect to see this reflected in your cha4racter sheet? In 4e, especially, without a strong alignment system, changes in outlook and personality should not be expected to have much impact on the stats.

I mean, if you become a cold-hearted bastard, that doesn't change what you know how to do. Being a meanie doesn't mean you suddenly swing a sword differently, or something.
 
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How does retraining (and perhaps multiclassing) not do what you'd like in this regard? What kind of "changing" are you looking for?

The only sort of changing I can think of when he says this, since retraining and multiclassing(and retraining multiclassing which can be done over the course of a few levels unless your Paragon Path is involved) cover most anything I can think of, is having mechanical consequences for alignment changes. If D&D were to never go back to that, ever, it would be too soon IMO.
 

More seriously, I think you have a legitimate interest in determining the playstyle of characters at your table (though not an absolute interest, and there are problems with the weird food-allergy like claim of many on this forum that the presence of an even slightly anime influenced PC run by someone else utterly destroys their ability to have fun... D&D requires elements of compromise and consensus, and one shouldn't allow the consensus to be hijacked by someone making irrational claims...).

You only go up against the wall if you feel that the existence of an anime influenced Ki class or splat book somehow is an attack on your precious, precious, parochial little game.

I'm not running or playing 4E. If I were running it, my preference would be that, supposing WOTC decides to do anime-style content, that they keep it in one or more self-contained books. They can do "Heroes of Underage Schoolgirl and Pink Mecha" if they want. They can do a whole series if they want. But I really wouldn't want to see the content sprinkled in among other, unrelated content... since that would make it harder to excise. Or, if it must be interspersed, attach a keyword to it so that the DM can just say "The 'chibi' powersource may not be used in this game" or whatever. At least that.

As far as what happens at my table... if I'm running, say, a Tolkien-clone game (not my speed, just an example) then if someone shows up who insists on being a dragonborn or a ninja or whatever: I say no. If I'm a player and I have signed on for one thing, I don't want the whole deal to get switched around on me just to accomodate one person's taste ("I *only* play motorcycle ninja cyborgs, regardless of the game system!").

It's not irrational to ban anime, dragonborn, gunpowder (see, I threw in one that *I* like), spelljamming, etc. from the table. It's not irrational because it's a matter of taste... and I don't want any chocolate sauce on my steak, thanks. That's no dig against chocolate sauce, they just don't go together.

You talk of compromise. Suppose we're all sharing chips and salsa at a restaurant before our meal. You attempt to add mayonaise to the salsa. Everyone else gets on your case. Have you been unfairly maligned? No. You tried to do something that you like but would ruin it for everybody else. So you have to lay off the mayo or go get your own bowl of salse (game).
 

Ok. Sounds like mucho power ups. I'm still with Lost Soul on this one. How are any of these changes that are not related to effectiveness?
Depends what you mean by "changes."

If you want, paragon paths can be as much of a character shift as you'd get from a sudden multiclass. Your rogue, who used to be the martial, physical prowess type, might begin to learn how to channel elemental energies into his blades. Or your wizard, who was a relatively regular wizard up until now, might begin to learn how to use his own life energies to power his spells. Or your ranger might learn to invoke electrical energy as he attacks.

So, those are changes.

I don't know how to answer because I don't know what sort of changes you are interested in. It is possible that the sorts of changes you are looking for aren't reflected by leveling up. Personality changes, for example.
 

I'm not running or playing 4E. If I were running it, my preference would be that, supposing WOTC decides to do anime-style content, that they keep it in one or more self-contained books. They can do "Heroes of Underage Schoolgirl and Pink Mecha" if they want. They can do a whole series if they want. But I really wouldn't want to see the content sprinkled in among other, unrelated content... since that would make it harder to excise. Or, if it must be interspersed, attach a keyword to it so that the DM can just say "The 'chibi' powersource may not be used in this game" or whatever. At least that.
That's what "ki" seems to be. A clearly attached keyword.
If I'm a player and I have signed on for one thing, I don't want the whole deal to get switched around on me just to accomodate one person's taste ("I *only* play motorcycle ninja cyborgs, regardless of the game system!").
No one is saying that. I don't have a problem with "this is a Tolkienesque campaign, that doesn't fit," or "this campaign has been running for a while, and never had dragonborn or kung fu before now, so kung fu dragonborn shouldn't be added." Those are entirely separate questions, because they deal with how an objective concern (the pre existing, objective tropes of the game) should interact with a subjective concern (a player's desire to play something that others feel doesn't fit the pre existing, objective gameworld). What I'm talking about is subjective versus subjective- I want to play a Kung Fu Dragonborn Monk, you want me not to do so.

Also, motorcycle ninja cyborgs? What would your thoughts be on a much simpler, actually-has-a-chance-in-heck-of-happening character class: Imagine a character that doesn't wear armor but does dodge well, tends to wield heavy blades, and who has a simple mechanic by which they "focus their ki" by spending a standard action on a weak attack so that they gain special bonuses when they "expend their ki" making a better, powerful attack. That's just an idea, and you may not like it, but that's the sort of anime trope you're likely to see. Cyborg motorcycle ninjas it ain't, so maybe they shouldn't be included in the discussion.
It's not irrational to ban anime, dragonborn, gunpowder (see, I threw in one that *I* like), spelljamming, etc. from the table. It's not irrational because it's a matter of taste... and I don't want any chocolate sauce on my steak, thanks. That's no dig against chocolate sauce, they just don't go together.
It depends why you're doing it. And its not really about rational versus irrational. Its about fairly weighting your preferences and interests against those of your friends. More below.
You talk of compromise. Suppose we're all sharing chips and salsa at a restaurant before our meal. You attempt to add mayonaise to the salsa. Everyone else gets on your case. Have you been unfairly maligned? No. You tried to do something that you like but would ruin it for everybody else. So you have to lay off the mayo or go get your own bowl of salse (game).
This is why I used the food allergy comment. Look. The better analogy would be that we all share a bowl of chips, but we each have our own bowl of salsa, and that while we may have to smell each other's bowl of salsa, and see each other's bowl of salsa, we do not actually have to eat it. The chips are the game. The bowls of salsa are our characters. You do not have to play my character. My character does not determine the game itself. But you do have to interact with my character. So you have an interest in my character being compatible with your idea of what the game should be, but it is not an unlimited interest, and its probably automatically less of an interest than my own interest in my character. (Also this varies depending on whether you're a player or a GM, etc.)

That's why I find Generic Food Metaphors about anime very uncompelling. They rely on assertions like "You tried to do something that you like but would ruin it for everybody else." And they include assertions that an anime influenced character, if played at the gaming table by somebody else, would somehow ruin your fun.

And obviously its not right that someone join a game and ruin the fun for everyone else. So that sounds very compelling.

Because, I mean, you say that an anime character at your table would wreck your fun. But... I'm not actually obliged to believe you, am I? I mean, it seems impolite not to believe you, but if I were the DM and you were my player, and you told me that the mere presence of someone else's character was going to ruin your enjoyment of my game, I think I might be obligated to consider how likely that really was to be true?

Because there are other possibilities right? You might be exagerating: you might dislike the other person's character, but be perfectly capable of enjoying the game if you just relaxed a little. Or you might be flat out lying because you hope that, by asserting that you have an absolute inability to game happily beside an anime influenced character, you will be able to persuade me to cater to your preferences. Or you might just be kind of self centered, right? And you might feel that your feelings on someone else's character are somehow way more important than theirs.

Given that the question is a social one: a question of social graces and the degree to which we tolerate one another when we come together to enjoy the same game, wouldn't I have to at least consider the possibility that the person giving me the ultimatum is the one being unreasonable, rather than the person at whom the ultimatum is aimed?

There's an old joke.

Two boys find a cake. They can't agree on how to split it, so they take it to their father. One boy says, "I want the whole cake!" The other says, "we both found the cake, we should each get half."

The father replies, "you should compromise. Give him three quarters of the cake."

That's where this seems to go to me. Two people probably should compromise. But one of them is insisting that his position is so extreme that no compromise is possible.

I wouldn't want to force one of my friends to sit at a table where someone is playing a character who is so hatable that the character's mere presence wrecks the game for my friend. But if my friend told me that was happening, I would be kind of surprised. Because that's an awfully unusual thing to happen, isn't it? For someone else's character to be so objectionable that other players can't even stand to game with them, not because of how the character's player is acting, or anything like that, but simply because of race or class choice? Maybe I'd think my friend was taking himself and his own preferences a little too seriously, and should just chill and have fun with his own character.
 

Any character, regardless of character concept, includes within that concept some ideas about what that character's world consists of. If Bob wants to play Conan, as an adventurer in a Conanesque world, and Sandy wants to play Sailor Moon, in a world with talking cats and floating cities, someone is probably going to be disappointed.

Dragonborn imply a world with dragonborn. That salsa just hit my chips. Anime powers imply a world where anime powers work. Again, that salsa just hit my chips. That may or may not matter to me. What I like doesn't have to be reasonable, and it doesn't have to be defended, any more than what you like does. But even though you think your salsa is safe in your bowl, it isn't.

Exotic mixing of salsa flavours can produce some wonderful results. The aforementioned "Conan meets Sailor Moon" would probably be a great game in skillful hands. In semi-REH mode, the Sailor Moon society could be dying, while the barbaric hordes are ascendant. It could be cool.

But just because it might be cool doesn't mean that either Bob or Sandy are wrong for saying "No, thank you." Or wrong for saying, "Heck yeah!" for that matter.


RC
 

If Bob wants to play Conan, as an adventurer in a Conanesque world, and Sandy wants to play Sailor Moon, in a world with talking cats and floating cities, someone is probably going to be disappointed.
Bob and Sandy should play in one of my campaigns!

What I like doesn't have to be reasonable, and it doesn't have to be defended, any more than what you like does.
Stop being reasonable, it takes all the fun out of the Internet.

The aforementioned "Conan meets Sailor Moon" would probably be a great game in skillful hands. In semi-REH mode, the Sailor Moon society could be dying, while the barbaric hordes are ascendant. It could be cool.
I am so writing an adventure in which one of the Sailor Scouts is the entity trapped in the Tower of the Elephant. Thanks RC!
 

This is why I used the food allergy comment. Look. The better analogy would be that we all share a bowl of chips, but we each have our own bowl of salsa, and that while we may have to smell each other's bowl of salsa, and see each other's bowl of salsa, we do not actually have to eat it. The chips are the game. The bowls of salsa are our characters. You do not have to play my character. My character does not determine the game itself. But you do have to interact with my character. So you have an interest in my character being compatible with your idea of what the game should be, but it is not an unlimited interest, and its probably automatically less of an interest than my own interest in my character. (Also this varies depending on whether you're a player or a GM, etc.)

That's not a better analogy. Role playing games are not Agricola (a euro board game about farming) where each player has his own little board and can be in his own little world and actually play the game with four other people and never even talk to them. Some games are like that but not role playing games. In role playing games, it's a group game. We're all sharing the same bowl of salsa, so it matters what you put in it.

Let's take some examples:

Li Mu Bai from Crouching Tiger Hidden Dragon - he's so in harmony with the Tao that he can effortlessly jump 800' and support his weight upon a single leaf. If that's possible in the game world then it changes the game world. It's not self-contained. Either it's a Wuxia game world or it isn't. There's no such thing as "half Wuxia". It either is or it isn't.

That kid from FLCL - a boy who grows a giant phallus out of his forehead that ejaculates out giant battle robots. Sorry but no, you can't play that character. That kind of thing doesn't happen in this game world. If I have to explain it further, there's probably no point in trying to explain it further.

Pink haired underage schoolgirl with 8' long weapon (gun, maul, sword, whatever) - this anime archetype simply changes the world in which she is introduced. It says "the physics of this world are Japanese cartoon physics". I'm not bagging on that style of play (I'm also not saying I appreciate it), but it clearly admits no admixture with other forms of fantasy. It's either a cartoon physics world or it's not.

On the other hand:

Kiki from Kiki's Delivery Service - OK, a kid witch that flies around on a broom and has a telepathic cat. That could work, if the game was light enough.

Cloud from FF7 - Can we turn the "buster sword" into something non-ludicrous (like a zweihander) and de-spike the hairdo? And not jump 50' in the air? If so then we have a young but embittered warrior who used to work for an evil overlord and now wishes to return to his oppressed home town and stay out of politics... but naturally he ends up having to choose to fight for the good guys. That's fine - he's still a young swordsman with a big sword and thirst for vengeance or whatnot. Works.
 

I don't want D&D to try to do for me what some other system already does better.

I want D&D to be different enough every edition to justify bothering to put out a new edition. The only editions I haven't liked have been 2E and 3.5, and the, "tinker around endlessly with minor stuff to avoid making the hard decisions," aspect of those editions is what turned me off the most. Also, I'd prefer there be at least 8-10 years between editions.

It doesn't bother me if, for example, 5E is something I don't happen to like, as long as it meets those minimal requirements. That will mean the 5E designers gave it a solid effort, rather than phoning it in. Meanwhile, I'll happily keep playing RC, 3E, 4E, and other systems. If 5E happens to appeal, so much the better.

Now, given a huge budget and ability to call all the shots, here is what I do:

1. Draft Monte Cook, Luke Crane, Mike Mearls, and a couple of game deveopers to be named later, but deliberately different than any of those listed. (Maybe someone with some serious RuneQuest credibility.) Pay them enough to lock them in the (expensive, with living space) office for weeks at a time, over a two year period. Nothing gets included in the design, unless they all agree. I figure each one gets a 1/4 million per year, because that is what it would take to get me to do that. :)

2. State up front that the game has to have an innovative, spectacular, wide, and deep skill system, but still has to play like D&D to a reasonable majority of players.

3. Other than those two sets of restrictions, they are free to do anything they want.

I'm not surre what would emerge, but I bet I would really enjoy playing it. :p
 

Either it's a Wuxia game world or it isn't. There's no such thing as "half Wuxia". It either is or it isn't.
What about monks? Also, how is 'in tune w/the Tao' different from 'magic'? D&D has many different kinds of magic, why not Taoist?

That kid from FLCL - a boy who grows a giant phallus out of his forehead that ejaculates out giant battle robots.
Okay, you win this one... and thanks for reminding me of FLCL (I love that show).

Pink haired underage schoolgirl with 8' long weapon (gun, maul, sword, whatever) - this anime archetype simply changes the world in which she is introduced. It says "the physics of this world are Japanese cartoon physics".
So does a 90 lbs. elven female in 3e who wields a polearm or greatsword.

Note that I'm not bagging on your preferences, I'm just pointing out that they're based on style, not on gameworld physics and related verisimilitudinal issues.
 

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