Same. I play on VTT and find that makes this particular skill harder to improve.Always wanting to read the players better, and making engaging scenes that energize both them and I to play.
Same. I play on VTT and find that makes this particular skill harder to improve.
I think that you can only know the end of a session if you're running a railroad. If the players are able to shape the fiction, then you can't know in advance how it will end up.Generally, I think knowing the beginning and the end of a session is enough
My metric is: how many laughs do I get. My games are Sir Pratchet via Rick and Morty so for me it’s all about how much fun my players have.GMing is a skill, you get better with practice, time, and advice/observation of others. Personally, I love GMing. I love writing a story where I don't control the main characters and collaboratively making a world with friends.
But like every skill, you'll hit a plateau. And that's where I think I've been the last few years. I'm sure a few of us have. So -
What do you want to improve in your GMing, and maybe we can all share some advice and tips. What do you think you're doing well, and what can you experiment with?
I think that you can only know the end of a session if you're running a railroad. [Snip]
Remember NPC names. [snip]
I don't run a sandbox game. I use an approach that, in terms of published RPGs, is probably mostly associated with PbtA systems, though that's not what I run.I've never run a good /true/ sandbox. I'd love to hear how you plan and how it goes.
I used to have the same issue. Nowadays I take brief notes as the session is going. So if they talk to John Smith, I jot down "Met John Smith", whether that's a reoccurring character I could never forget or someone I made up on the spot. The notes also come in handy for planning the next session.Remember NPC names. I can describe the NPCs I have created well, but I swear 10 minutes after the name comes out I've forgotten it!
To each, their own. I think you're partly right - I've never run a good /true/ sandbox. I'd love to hear how you plan and how it goes.