What do you want to see in D20 Dragonlance?

I would like lots of crunchy bits, short exposition on the world and the various eras and areas but mostly I want the 3e D&D mechanics.

Stay true to setting creatures and races, no half-orcs.

I do want Minotaur, Irda, Ogre and even Dimernesti.

Prestige classes for wizards of high sorcery, God followers, and the knighthoods.

I do want to see Lord Soth.

A comprehensive list of the italic words used as spell verbal components and command words from the novels "shirak" and what they go with.

edit: I almost forgot, Draconians
 
Last edited:

log in or register to remove this ad

I'll agree that the knightly orders (and the sub-grades within both Solamnics and the Knights of Takhisis) mandate prestige classes. Frankly, this is one of the clunky systems that just didn't work well in past editions, but seems just made for some of the systems in 3E.

I'd almost say that most mages in Dragonlance seem to start out as Sorcerers, having some sort of innate ability that (eventually) becomes honed into High Sorcery (which is, despite the name, D&D Wizardry; here's hoping Sean Reynolds won't rant about the terminology confusion :p ).

One question, since we have the developers' ears at this point:
Since the Dragonlance 3E corebook will be published by WotC, does that mean it can build off of non-OGL materials? IE, will the gods be statted a la Dieties and Demigods, and the cosmology made according to the Manual of the Planes?
 

The Traveler said:
I'd almost say that most mages in Dragonlance seem to start out as Sorcerers, having some sort of innate ability that (eventually) becomes honed into High Sorcery.

Hmm... I think this is more of an artistic convention on the part of the authors than something that should be part of the rules. They should start out as wizards *or* sorcerers (or even bards for that matter :p), and then take the test if they don't want to be considered Renegade.

Although that does bring up a question I've had niggling in the back of my brain ever since the Sorcerer class was first outlined back in the day...

Was the Sorcerer class designed to help fold the 5th age magic users into D&D? It always seemed to me like they were as near a port of the SAGA spellslingers as you could get into core-rules D&D. WotC always said they fully intended to come up with 3e Dragonlance, even before had released the PH on that fateful August morn...
 

1) Above all, modify the rules to fit dragonlance, don't modify dragonlance to fit the rules. For example, sorcerers don't really fit in a 4th age campaign, orcs (and thus half-orcs) don't exist, and bards would have to be modified to use divine magic as followers or Branchala (and perhaps Gilean and Hiddukel).

I agree with Michael Tree 100%; the rules should fit the novels and other source material, not the other way around.

3) Don't be afraid to create variants of core classes.

That's a good general point, Dragonlance or not.

4) Only use prestige classes when neccessary. For example, there's really no difference between Crown Knights and Fighters aside from roleplaying differences, but Sword and Rose knights have legitimate game-mechanics differences that warrant prestige classes. Similarly, Wizards of High Sorcery don't have to be a prestige class either. Just alter the wizard class so a character can't take more than 3 levels of it without taking the Test (or going renegate), and create rules for the fluctuation of magic power by the phases of the moons.

Agreed again.
 

Michael Tree said:
Here is what I'd like to see, in order of PH chapters:

1) Above all, modify the rules to fit dragonlance, don't modify dragonlance to fit the rules. For example, sorcerers don't really fit in a 4th age campaign, orcs (and thus half-orcs) don't exist, and bards would have to be modified to use divine magic as followers or Branchala (and perhaps Gilean and Hiddukel).

I could not have said this better. The setting makes the game, and the rules only exist to describe it. Do not let the rules dictate the setting.

3) Don't be afraid to create variants of core classes. For example, you could create a Mariner variant of the Fighter, who gives up proficiency in medium armor, heavy armor, and shields for 4 skill points/level and having Balance, Intuit Direction, Profession, and Use Rope as class skills. Other appropriate variants might be a Handler variant of the Rogue, who gives up sneak attack for other kender-appropriate bonuses, a Ranger variant that doesn't cast spells (for characters like Tanis and Riverwind), and a divine Bard variant. A non-combatant version of the Cleric might also be appropriate.

I think the templates from Mongoose's Quintessential Collector's series are an excellent example of how this could be done. I agree it is a good thing. Also consider templates that are regional based, making a Plainsman ranger slightly different than an Elven or Solamnic one. This would necessarily entail the detailing of regions that the Companions did not visit, which I highly encourage.

4) Only use prestige classes when necessary. For example, there's really no difference between Crown Knights and Fighters aside from role-playing differences, but Sword and Rose knights have legitimate game-mechanics differences that warrant prestige classes. Similarly, Wizards of High Sorcery don't have to be a prestige class either. Just alter the wizard class so a character can't take more than 3 levels of it without taking the Test (or going renegade), and create rules for the fluctuation of magic power by the phases of the moons.

This is a good example of K.I.S.S. Whenever possible, avoid unnecessary rules complexity. I still remember a bargain I made with a PC: "If you can make heads or tails of the invention charts in the back of DL Adventures (and explain it to me), you can make a Tinker."

6) You probably have to include the fifth age, but definitely make the focus on the 4th age, with variations for the other time periods. It's quite simply the most popular time period there is. 5th age was a failure that alienated most core Dragonlance fans, yours-truly included.

Amen to that. I think that the 4th Age should be the "official Age" and that all others should be optional under the rules, perhaps with supplements published later. I have not read the War of Souls books yet (I gave up after the 5th Age books), so cannot comment on how they affect things.

As others have mentioned, I have a few things I want to see

1) Regional information. Languages, races, political situation, class templates. Plainsmen were plainsman, Solamnics were Solamnics, and no one ever forgot this. Regionalization is integral to the setting.

2) Playable "wee folk": Kender and Gnomes (personally, I don't think Gullys were ever meant to be PCs).

3) Most importantly, the "feel" of Dragonlance. Do _whatever_ it takes to make Dragonlance **DRAGONLANCE**

Thanks very much to Michael Tree for putting things so succinctly. I highly recommend that all gamers who care about Dragonlance send a note to Sovereign Stone so that your vote can be counted.

Irda Ranger

Edit: Spellchecker just isn't the same as good, old-fashioned proof reading.
 
Last edited:

What I would love to see the most would be a realistic (as far as one can get in fantasy RPG) stats for all the Kender weapons, and a balanced way for their Kender Pockets. Having a chart for 1000 different items they might have was fun, but a little hard to balance as a DM.
 

Although your all probably aware of the site already...


For a lot of what you've asked for (Languages, ...etc) check out the DragonLance Nexus site. http://www.dl3e.com/

Thats where I'm gathering the basics for DL 3rd. It'll tide me over until the book does come out.
 

Irda Ranger said:

I could not have said this better. The setting makes the game, and the rules only exist to describe it. Do not let the rules dictate the setting.

I find this quite ironic, given that DL was originally a D&D campaign world, and many of its quirks are direct results of following the D&D rules. ;)
 

Answer this question first: Is this a D&D setting, or a D20 fantasy RPG setting? The answer to this question will guide all of your development work thereafter.
 

I think that Dragonlance could be served by allowing itself to develop as a d20 setting, rather than a D&D setting. Take a look at how Ravenloft has fared away from the WotC fold.
 

Remove ads

Top