hawkeyefan
Legend
I think perhaps it comes down to left brain/right brain. Right brainers are much more quick than left brainers to throw up their hands and sling out the "its all up to your individual playstyle and DM choices" flag. Left brainers see balance achievable through examining norms and averages across playstyles and settings - we see it as challenging and complicated to do so, but definitively achievable. Right brainers see such endeavors as subjective folly.
So I doubt we will ever come to consensus here, and that's ok. But what I see as troubling here, as I percive it, is the lack of budge on the part of the right brainers - a sort of "give no quarter, we are on top in this edition" mentality as I see it. I suspect its unintentional - but I think a wiullingness to share here would go a long way. And to be clear, waving the DM wand is not giving ground - that is a definitively unattractive option to us.
I don't think it's a left brain/right brain thing, if I understand what you're going for....I think there are creative folks and there are analytical folks, and then there are the majority which possess elements of both.
I don't think that people are challenging your criticisms so much as the way that you express them, and how you want them to be addressed. You prefer linear, combat based adventures....and that's cool. But that's a deviation from what's expected in the design of the game, so it may require some adjustment to make the rules as designed work for you.
Your entire argument is based on a faulty division of games into black and white genres. You define D and D to be a certain type of game (RPG only), then use that definition to cordon off your turf. Just because the current edition favors a particular genre (RPG) at the expense of another of its traditional genres (miniatures), does not change what D and D is. D and D is 40 years of change, and there are many, many genres of players represented within its fan base, all of whom deserve a place at the table. You may choose to be inclusive and flexible or, as I say, cordon off your turf and alienate fellow fans.
I think this edition is the most open to an array of playstyles and approaches to the game. However, I think it achieves that be being incredibly moddable. So as the most easily changed version of the game, it can most easily accommodate a variety of playstyles.
I don't think this edition embraces roleplaying over combat, necessarily. I think they are given pretty equal weight. There are less rules for tactical mini battles than some prior editions, but those are pretty easily added. In my home game, we use minis more often than not, and I don't think doing so is all that difficult.
Off topic, I have to hand it to you hawkeye (not sure how to make that a hyperlink thingee), while you are often as demonstrative in your opinions and posts as the rest of us, you seem to carefully and adroitly avoid the escalation of rancor many of us seem to struggle with. You are an inspiration - well done sir !
Well I just had to retype my original replies because of this.....

Kidding! Thanks! I don't always manage to remain unsnarky, but I try.