Stormborn
Explorer
I have seen some mentions of this here and elsewhere, but in your mind what does it take to be a 1st level PC in DnD? What training or background do you have to have?
Here are some ideas, I'd love to hear more:
Barbarian: A life time lived inthe wilds, or in some uncivilized part of the world (the really bad part of town? the city dumps maybe?) and one dedicated to survival, in most campaigns you would have needed a reason to leave home.
Bard: While a few trully talented individuals might find that after changing majors a dozen times (or the campaign equivalent) they are most suited to be bard, most people would have spent a good portion of their life at it. A school, a mentor, something. Jack of All trades usually requires more effort and less direction than Master of One.
Cleric: A wide range of possibilites, depending on the god. Road side conversion is a possibility, with divine schooling along the way, meaning little or no time in training; but more likely the average cleric went to school. In the US that means at least 7 years for most denominations, 4 for undergrad and 3 for a MDiv. Considering the power of most clerics I'm thinking thats a pretty rough 7 years.
Fighter: Anything from a few weeks basic training to growing up in a tough neighborhood. Probabally the least amount of work.
Monk: One of the hardest ones. A life time of dedication? Several years at the least, and in some school that would allow you to continue training after you left the monastary.
Paladin: Another big one. Probablly even more than the Cleric and Monk the Paladin would need special trianing, extensive special training. Either a Mentor system, rising through the ranks of squires to knighthood for example, or an entire martial school.
Rogue: Another one with lots of training, and depending onthe skills different kinds. Typically, rouge would learn it fromt he streets, but a mentor would be likely as well. Millitary scouts might get boot camp and special school afterwards, lets say a year for that and a few years minimal service.
Sorcerer: Basically self taught from the moment of power manifestation. A quick learning curve might only take a year or two from the first spell cast to adventurer status, other might have had to devote themselves to spell mastery their entire life. Xavier's School for the Gifted anyone?
Wizard: This one screams study and devotion. Schooling from an early age, maybe as an apprentice, serious devotion to the arcane arts for several years at least.
So, most 1st level adventuers have had a lot of work behind them.
What do you think? Can you give examples from your campaigns? Or even the WoC books?
What about other "base" classes that aren't "core"?
Here are some ideas, I'd love to hear more:
Barbarian: A life time lived inthe wilds, or in some uncivilized part of the world (the really bad part of town? the city dumps maybe?) and one dedicated to survival, in most campaigns you would have needed a reason to leave home.
Bard: While a few trully talented individuals might find that after changing majors a dozen times (or the campaign equivalent) they are most suited to be bard, most people would have spent a good portion of their life at it. A school, a mentor, something. Jack of All trades usually requires more effort and less direction than Master of One.
Cleric: A wide range of possibilites, depending on the god. Road side conversion is a possibility, with divine schooling along the way, meaning little or no time in training; but more likely the average cleric went to school. In the US that means at least 7 years for most denominations, 4 for undergrad and 3 for a MDiv. Considering the power of most clerics I'm thinking thats a pretty rough 7 years.
Fighter: Anything from a few weeks basic training to growing up in a tough neighborhood. Probabally the least amount of work.
Monk: One of the hardest ones. A life time of dedication? Several years at the least, and in some school that would allow you to continue training after you left the monastary.
Paladin: Another big one. Probablly even more than the Cleric and Monk the Paladin would need special trianing, extensive special training. Either a Mentor system, rising through the ranks of squires to knighthood for example, or an entire martial school.
Rogue: Another one with lots of training, and depending onthe skills different kinds. Typically, rouge would learn it fromt he streets, but a mentor would be likely as well. Millitary scouts might get boot camp and special school afterwards, lets say a year for that and a few years minimal service.
Sorcerer: Basically self taught from the moment of power manifestation. A quick learning curve might only take a year or two from the first spell cast to adventurer status, other might have had to devote themselves to spell mastery their entire life. Xavier's School for the Gifted anyone?
Wizard: This one screams study and devotion. Schooling from an early age, maybe as an apprentice, serious devotion to the arcane arts for several years at least.
So, most 1st level adventuers have had a lot of work behind them.
What do you think? Can you give examples from your campaigns? Or even the WoC books?
What about other "base" classes that aren't "core"?