CleverNickName
Limit Break Dancing
It doesn't need to involve deception.
Let's say, for example, the story depends on the party falling down a certain shaft in the dungeon--otherwise they will never find the Thing that they need to finish the Job they are on. So the shaft is covered by a trapdoor, which is operated by a lever. Do the players pull the lever, or not?
The answer is "yes." If they pull the lever, the trap is activated and they fall into the shaft (and the next chapter of the story). If they don't pull the lever, the trap isn't deactivated, and they fall into the shaft (and the next chapter of the story.) It's a classic Kobayashi Maru situation, but only the DM needs to know that.
It's best to use this type of thing very scarcely, and be very subtle about it. Without the illusion of choice, players will lose interest quickly.
Let's say, for example, the story depends on the party falling down a certain shaft in the dungeon--otherwise they will never find the Thing that they need to finish the Job they are on. So the shaft is covered by a trapdoor, which is operated by a lever. Do the players pull the lever, or not?
The answer is "yes." If they pull the lever, the trap is activated and they fall into the shaft (and the next chapter of the story). If they don't pull the lever, the trap isn't deactivated, and they fall into the shaft (and the next chapter of the story.) It's a classic Kobayashi Maru situation, but only the DM needs to know that.
It's best to use this type of thing very scarcely, and be very subtle about it. Without the illusion of choice, players will lose interest quickly.