WayOfTheFourElements
Hero
So, that is 12 years work gone into it.
It wasn't 12 years of work during session 1.
World building is where most of the actual work is done, no matter what type of adventure you are running.
Maybe. I don't know.
I get a couple of things from that:
1) You are doing exactly what you called fraud - creating the illusion of meaningful choice via random rolls.
I don't think so. If my tables were simply a list of monsters, I agree. Here are a couple of entries from the city of Lionsmane.
- Two young noblemen, Florence Caldwell and Jackson Swan, duel in the street, surrounded by a crowd. One young man is soon injured and attempts to flee, but the crowd prevents it. The duel is the result of a petty offence.
- A local guide, Gareth Gareth ("First name Gareth, last name Gareth) offers to lead tourists to the ruined tomb of the Dragon King, Xerix IV. The ruins exist, but are inhabited by Gareth Gareth's band of bandits.
- A brick falls from a roof. Two repairmen reply apologetically.
- A slave owner, Ferdinand IV, chastises a young woman, Salome, in public for dropping an expensive teacup.
- A charlatan, Blue-Eye Bill, wanders the streets selling "dragon coins" which he claims ward away dragons.
- An immature illusionist, Olip, turns a young women’s dress invisible.
2) Most of the time you wing it - make it up as you go along. If the players arrive in a village you don't know the name, age or personal history of the blacksmith or anything else about them until the players say "we visit the blacksmith" at which point you create the needed content.
I wouldn't say that. I know exactly who the blacksmith is: "A weaponsmith’s stall is filled with strange and unusual weapons of his own design. The smith, Adrian, claims they are the best in the world."
That only works because of your players. If my players didn't get a distress call from a princess they would choose to never leave the moisture farm. They aren't motivated by gold, loot, power, or a desire to bum around the countryside causing mischief. If the world doesn't need saving they would rather stay in bed.
Yes. If my players didn't react to the world around them, my game would go nowhere. So far, however, that hasn't happened.