overgeeked
Open-World Sandbox
Wow. Great question. Huge and sweeping.This is a question I often ask myself, but now, with the release of the D&D 2024 books, I think it's a good time to ask it again:
What do we think the RPG hobby needs now? What's missing? What would make it easier for new players to get into the hobby? What makes it easier for existing players and game masters to engage in the hobby? What products do we think are missing or underserved?
And what can small publishers like myself do to help?
What's missing? Just about anything that's not directed at predominantly white, middle-class guys with lots of disposable income and heaps of free time.
Getting into the hobby? Cheaper books, less reliance on expensive on-ramping materials, lighter rules, less math, less homework, more pick-up-and-play, more solo RPGs, and a lot of other things along a similar vein.
Engage more? Mostly the same as above. Less expensive hobby overall with less math and homework, lighter rules, pick-up-and-play, solo play, etc.
Underserved? Anything that's not action-adventure power fantasy set in a fantasy world. Games exist that aren't those, but they're decidedly niche and practically invisible. The audiences that like those other kinds of games are therefore underserved. Sure there's a smattering of sci-fi horror mystery and the odd western, but compared to fantasy they're a tiny fraction of the hobby. To say nothing of every other genre. Romance, cozy, non-violence, community focused, community building, etc. Yes, I'm aware there's like two games that might handle one of those, but that more proves my point than disproves it.