• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

D&D 5E What does this photo say to you? [Project: Morningstar)

"Very little" seems completely impossible to argue. More effort than any other edition and than most RPGs, was the reality:

http://www.wizards.com/dnd/Article.aspx?x=dnd/updatesarchive

Remember this page? No other TT RPG or edition of D&D has been remotely as thorough, that I'm aware of (would have been even better with a free-to-access SRD though, if 4E had had that). We got constant updates, which happened BEFORE THEY APPEARED IN THE DDI (!!!!!!!!!!) too, and got discussion from the creators about why they happened which didn't require DDI access.

Huh. This is Exhibit A for when I show people how not to design an RPG. Video games are often released unfinished and patched later. Annoying, but acceptable, as the patch becomes invisible once applied. Dozens of pages of errata are not invisible and become nearly unusable the larger the volume of errata that appears.

Nobody's perfect and all games need fixing of typos or even a bit of tweeking to rules, but 4e was pretty obnoxious with its abundance of errata.

Happily, it seems WotC learned from this, and we should be back to nominal errata for the new edition.
 

log in or register to remove this ad

Huh. This is Exhibit A for when I show people how not to design an RPG. Video games are often released unfinished and patched later. Annoying, but acceptable, as the patch becomes invisible once applied. Dozens of pages of errata are not invisible and become nearly unusable the larger the volume of errata that appears.

The vast majority of the changes made were to things like stat blocks, feats, or powers. All of these become invisible once they are rolled into the Compendium or Character Builder - at least, for those using the Compendium or Character Builder.

The point is that rules updates to a tabletop RPG can be made invisible (or mostly invisible). Some people just aren't on board with it yet.
 


The point is that rules updates to a tabletop RPG can be made invisible (or mostly invisible). Some people just aren't on board with it yet.

There is a very interesting perspective on this today from Sam Stoddard, one of the Developers of Magic: the Gathering who writes a weekly column:

http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/ld/303

His contention is that the inability to issue functional errata for Magic has made Magic development stronger. Rather than being able to patch mistakes quickly, they have learned to adapt their processes to avoid mistakes or catch them earlier.

Of course, Magic is greatly helped by cycling cards out of the environment every two years, so a mistake doesn't last forever. Except in the oldest formats, where modern mistakes are dwarfed by the mistakes made in the early game.
 

JavaScript on tablets is so poorly supported that I am still using a laptop for the 5E DM Screen I created. I have pretty much run out of ideas for things that I want this program to do. I suppose my next step is to create a drop down menu of previously used monsters and my own version of a character generator. If Morning-Star is better, I'll use that in stead.
Here is a current screenshot that I have promoted on the forum for a long time which has always been free of charge @ kira3696.tripod.com
 

I see everyone looking at their tech instead of each other.

That's astonishingly perceptive given that the image only clearly shows two peoples' faces, and one of them is not looking at his tech. How were you able to discern where the other players' attention was directed?
 





Into the Woods

Remove ads

Top