TwinBahamut
First Post
I don't want to look like I am insulting your post (like some others in this thread, I appreciate it when people elaborate on what they mean rather than hide behind the term "videogamey"), but this part here is one of the reasons that I have a hard time interpreting the term "videogamey" as anything other than merely "a mechanical element of D&D that I don't like".Leveling is perhaps the worst videogamism of all, especially when you figure into how it determines what sort of foes you'll face and how powerful your abilities will be - even abilities not related to what you've been recently doing. How decapitating orcs makes you better at Knowledge of the Planes, I'll never know. However, like healing surges, it works overall for the D&D game and its an easy overlooked "sin".
Levelling is a D&Dism. Absolutely every last videogame that uses a leveling mechanic (of which there are a great many) has either borrowed it either directly or indirectly from D&D. The earliest videogames that used leveling mechanics were either D&D licensed products or were clearly and heavily inspired by D&D. Of course, there are a great many videogames that don't have anything even resembling a leveling system (the SaGa series of RPGs is a fun example). What is more, the particular thing you complain about, getting better at Knowledge of the Planes by killing lots of orcs, is generally more true of D&D than the vast majority of videogames (even in the archetypical MMORPG and total D&D rip-off Everquest this is not true).
While your complaint is undeniably valid, it is rather difficult to objectively link it to videogames. It is clearly impossible to examine the leveling system as an influence of videogames upon D&D. But most importantly, it is not the kind of thing that someone would understand to be what you mean when you say "videogamey".
Again, I don't really have a problem with what you are saying as a whole, but this paragraph just struck me as an example of why I find it basically impossible to have a reasonable and useful discussion about why something might seem "videogamey".