CreamCloud0
Hero
I’m curious, how frequently/how many of you either as player or gm, encounter/design dungeons that are a puzzle in themselves? Not the ‘there is a self contained puzzle or fight in each room’ but where in addition to those individual room level puzzles where the entire dungeon is part of a larger puzzle that needs to be solved, like, just making this off the top of my head, there’s an observatory dungeon filled with concentric rings of rooms that can be rotated by the controls in the middle, and in each ring there’s a room filled with iconography of one of the planets which they need to line up the planets in order across the rings to progress
Edit: in case I’m not being clear, I meant where there’s a puzzle on the macro level of the entire dungeon, rather than ones that are self contained to a single room or two, where you need to actually understand the dungeon itself.
Edit: in case I’m not being clear, I meant where there’s a puzzle on the macro level of the entire dungeon, rather than ones that are self contained to a single room or two, where you need to actually understand the dungeon itself.
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