Hypersmurf
Moderatarrrrh...
Pielorinho said:Out of curiosity, Hypersmurf, if a player tried to use this trick in a game you ran, what would you do?
Well, there are two sorts of rules lawyers.
There are the ones who seriously want to exploit loopholes; and there are the ones for whom the finding of the exploit is the enjoyable part, and who recognise that actually exploiting it can be detrimental to the enjoyment of the game itself.
Now, the way not to deal with either sort is to say "You're wrong". That will raise all sorts of competitive instincts, and you'll end up locked in a debate you probably won't be able to conclusively win.
The way to deal with the second type is to agree with them. "Ha - I never noticed that. That's very clever. But... no. Not in my game."
Call it a house rule, if it'll make them happy. And it will - you've recognised that they've found something in the rules that is more powerful than it initially appears (or, quite likely, was intended to be). That's all that's really important - they don't actually want to use that interpretation to break the game.
The first type, however, are more problematical. A pat on the head won't be enough; you'll have to clearly state that you don't intend to allow this, and as DM you're ruling against their interpretation. Which may lead to a sullen player, and claims of 'nerfing', or 'bias'.
But then, the first type aren't people I'm interested in playing with anyway.
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But those are generalities. In this specific instance? I don't think I'd actually mind using this interpretation of Ray of Enfeeblement. I'm kinda attached to it, though, I guess

-Hyp.