JRRNeiklot said:
I would if I could!
But seriously, D&D is a social experience. If someone doesn't like expressing themselves, why play?
"I bluff the guard" is not role playing. It might work on Nintendo, but not in my game.
It's Role Assumption, one of the key parts of a RPG.
Role Assumption is when you direct the actions of your character as that character would. Thus, the rogue chooses to Bluff the guard, the wizard chooses to cast
charm person, and the barbarian clunks the guard over the head.
Role-Playing is Role Assumption + Acting. I find it a superior form of play, but not strictly necessary. It's something you get more experience with and get better with the more you play. Hopefully.
Do you bother haggling with every merchant over the cost of a sword? Probably not. The rules are there to allow you to skip over those "boring" sections and head to the real action... but people differ as to what is boring.
The drawback with just rolling dice is obvious: you lose a lot of social interaction that can be really entertaining. However, if you never roll dice for diplomacy, then you get the "Charisma 3" syndrome. "It doesn't matter what my Charisma is, because the DM doesn't use it - it's based on my real personality." Oh dear.
The fighter is not penalised because the player can't pick up a sword, why is the bard penalised because the player stutters?
Personally, I prefer to combine both rules and real role-playing. The rules give me the starting point for the interaction, and guidelines at what to do at critical moments so as to divorce myself from the trap of preferential treatment to a particular player.
Cheers!