IceBear
Explorer
I'm trying to stop posting on these forums, but it's hard. However, perhaps it's how I'm feeling now that is a part of the rollplay problem. Yes, perhaps the rulebooks should have added some roleplay advice and "color" rather than just the rules. However, the rules are the rules are the rules - it's up the GM and the group as to how transparent they are to the story. I also still see roleplaying advice in an ongoing column in Dragon magazine every month, so there still is some.
One thing that I've noticed personally - when I spend a lot of time arguing about rules on these forums I become more aware of the rules to the point that perhaps my game suffers from it. Before the Internet, before I found these forums my focus was on the campaign and the story I was telling. Rules were secondary. However, when I spend a lot of time debating the rules or reading about people debating the rules I become too rules orientated and move more towards a rollplayer than a roleplayer. So, that's even a better reason for me to basically stick with the Story Hour fourms.
I guess I disagree that the 3.x rules are the "cause" of rollplay vs roleplay. I personally think they are neutral. I started with the red box set and then 2nd edition and I don't remember much in those rulebooks offering advice on roleplaying. We did it on our own and got advice from Dragon magazine (and there still are roleplaying advice columns in it). I think it is more that the rules themselves have been brought to the fore-front via discussing them so much. About the only time any of my old group and I noticed the rules was when a player would disagree with my interpretation of a rule (which wasn't that frequent). Now people spend hours even days debating a rule to death or a scenario that might never happen in a real game. Suddenly the rules have been put ahead of the story. That's more the community's fault than the rules. At least here we have the excellent Story Hour forum that shows how good the stories and roleplaying can be.
One thing that I've noticed personally - when I spend a lot of time arguing about rules on these forums I become more aware of the rules to the point that perhaps my game suffers from it. Before the Internet, before I found these forums my focus was on the campaign and the story I was telling. Rules were secondary. However, when I spend a lot of time debating the rules or reading about people debating the rules I become too rules orientated and move more towards a rollplayer than a roleplayer. So, that's even a better reason for me to basically stick with the Story Hour fourms.
I guess I disagree that the 3.x rules are the "cause" of rollplay vs roleplay. I personally think they are neutral. I started with the red box set and then 2nd edition and I don't remember much in those rulebooks offering advice on roleplaying. We did it on our own and got advice from Dragon magazine (and there still are roleplaying advice columns in it). I think it is more that the rules themselves have been brought to the fore-front via discussing them so much. About the only time any of my old group and I noticed the rules was when a player would disagree with my interpretation of a rule (which wasn't that frequent). Now people spend hours even days debating a rule to death or a scenario that might never happen in a real game. Suddenly the rules have been put ahead of the story. That's more the community's fault than the rules. At least here we have the excellent Story Hour forum that shows how good the stories and roleplaying can be.
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