OK, but I think you've deferred all the challenging bits via the phrase "in a roleplaying game".Role-playing is the act of playing a character in a role-playing game.
Nothing more, nothing less.
This can mean treating the character as a game piece in a board(less) game, as a character being portrayed by an actor, as a character being written by an author, as an author-insert character being written by an author, and even a whole other person, complete with a (made-up) point-of-view and (makeshift) interior life.
Suppose I start from here, and add in:At this moment, my broad summary of roleplaying would be:
Fiction -----> System -----> Fiction
*the fiction should include a signficant amount of content of which particular protagonists are at the centre;
*the system should focus to a signficiant extent on mediating the fictional deeds of those protgaonists.
Clearly I've now narrowed your summary. Do you think I've narrowed it too far to be useful? Or would I still capture some central and perhaps typical cases of RPGing?
I mean, suppose there is a big battle going on, and PC X suddenly confronts his/her rival warlord. "Drop your weapon and surrender" says X. If the GM (or whichever other participant has responsibility for determining what the rival does in the fiction) calls for a die roll (say, an Intimidate skill check) is this part of the roleplaying process, or orthogonal to it, or antithetical to it?
I agree with chaochou that this is part of roleplaying - the mediation of fiction by system. When the system involves dice rather than free narration it doesn't become less roleplaying.
*the system should focus to a signficiant extent on mediating the fictional deeds of those protgaonists.
Clearly I've now narrowed your summary. Do you think I've narrowed it too far to be useful? Or would I still capture some central and perhaps typical cases of RPGing?
This includes my two mooted additions to chaochou's account, but leaves out system. I agree with chaochou that if it hasn't got system of some sort, than it's not RPGing.I think roleplaying is...
...characterised by two steps:
1) I form a view of the world in my imagination as a character (which I am "roleplaying") sees the situation they are in, and
2) I have that character take decisions based on that view of the (imaginary) world.
I think that this leaves out system - or, alternatively, it assumes a "drama"/"free roleplaying" approach to resolution.From my perspective, roleplaying in tabletop roleplaying games, is the first person interaction by one or more players (through their characters), with a virtual setting, its inhabitants, and one another, by means of a facilitator who acts as the sensory conduit for the player characters. The players detail the actions of their characters with first person narrative and/or dialogue, the facilitator describes the consequences (perhaps introducing additional exposition and elements of conflict), and the process continues in like fashion.
I mean, suppose there is a big battle going on, and PC X suddenly confronts his/her rival warlord. "Drop your weapon and surrender" says X. If the GM (or whichever other participant has responsibility for determining what the rival does in the fiction) calls for a die roll (say, an Intimidate skill check) is this part of the roleplaying process, or orthogonal to it, or antithetical to it?
I agree with chaochou that this is part of roleplaying - the mediation of fiction by system. When the system involves dice rather than free narration it doesn't become less roleplaying.
Whereas I think that there is no need to deconstruct it - it tends to break down on its own as soon as certain sorts of issues are thrown up by the rulesets that people are using - like reaction rolls and social skills (which I gather are the issue being discussed on the thread the OP forked from), or the role of fictional positioning in 3E and 4e combat, etc.IIn my experience everyone I have gamed with over the past twenty five years pretty much understands role playing to mean something like mark's definition. I am sure someone could try to deconstruct it into oblivion, but it has an obvious and real meaning for most gamers (or at least I think for gamers who have been around since 1 and 2e).