1988Sander31
Villager
Humans should be mechanical as I testing as elf dwarfs and bugbears
Pretty much covered everything I'd want with this, particularly the bolded bits.I'd like to see 5e's version of Prestige classes, which I think is further development of the Factions concept from Adventurer's League. Make those five levels of reputation provide more benefit that currently, and develop the system to further explain how you can gain reputation and the obligations that come with it.
I'd like to see some of the stuff Matt Collville has been doing with the game, incorporated into it in a more formal way. Retainers, Followers, building your own Stronghold and Guild, etc..
I'd like to see a good full tactical combat optional ad-on, with some more melee oriented classes like the Warlord.
I'd like to see an optional Zero-level pre-hero rules.
I'd like to see more weapon rules, and more weapons. Lets see all those old polearms, and more differentiating between the weapons, with more than just damage dice they can do. Some more armor options might be nice as well.
I'd like to see an expansion of the exploration and social tier, with more rules for both.
I'd like to see some Epic level rules, with rules on becoming a demi-god.
bards who actually represent non-spellcaster tricksters like Merry, Pippin, Link, and Jaskier.
In other words,
"Wisdom" is two separate abilities:
• Perception → Intelligence (very Aristotelian!)
• Willpower → Charisma (social, Stoic)
What if Ability checks only add your ability mod, and your roll larger dice if proficient or dbl proficient? So, 2d6+mod by default, 2d8+mod if proficient, 2d10+mod if dbl prof?If you wanted to muck about with levels of success, it is possible to replicate something very much like the standard PbtA spread on a d20 roll, you just need to hammer at the mods a little and do something for expertise other than double prof mod. I probably wouldn't brand this on the side of the sacred cow of combat, but it might be a useful dongle for some kind of social interaction/exploration system. 5E could do nicely with some success at a cost in both areas, IMO anyway.
In Warhammer FRP there's "hand weapons": swords, axes, hammers...Yeah that's an interesting request. The first I've heard to make weapons less distinctive!