Most of the labels are about as useful as labels on musical genres. You can generally tell when a song (or performer) has a lot of the characteristics of a particular genre, but a lot of the interesting work is done at the margins, or explicitly hybridizes genre characteristics.
For me, I tend to view games that are rules-light, and where most of the weight of character differentiation and exceptionalism happens at the narrative layer rather than the mechanical layer, as NOT very neotrad.
But I might be wrong! Especially since the origins of neotrad grow out of text-based online forum roleplaying, which obviously aren't mechanically heavy.
Like Monsterhearts and Fabula Ultima (or Daggerheart?) are both character-focused games, but I think they're very separate streams of game design. PbtA games, in general, I don't view as having strong neotrad characteristics other than characters being the primary focus.