I was part of a group that playtested GURPS: VtM. Had a blast.
Ah, Trinity - once known as Aeon. Loved that game, need to check my bookshelves for where it disappeared to.
I was always confused by the decline and disappearance of the WW line.
It did seem though, that the owners of Eve tried to kill the book line entirely - they could have at least kept the core books in print.
CCP released a number of the core developers, which is really unfortunate given the success of Bloodlines and other properties under the banner. My guess is that we'll see very little out of this and Onyx Path is going to continue on with the pen and paper games.
True. I actually liked the NWOD core rules, though. I think they could form an excellent basis for a 'X-Files' like campaign with mundane, human characters. OWOD, however, felt like it was written with playing supernatural beings in mind. Entirely different premise.They didn't just make a few rule changes - they mucked with the entire look and feel of the games
IIRC things said at a party years ago, CCP originally meant for VtM to be their big followup to Eve: Online, but then Eve became much bigger than hoped and all resources kept getting directed back to the main product.
And VtM got shelved a few month ago according to the local media. For now, anyway.
To be honest, I'm still not clear on why they thought it would be a good idea to end the OWOD and go to the NWOD. They didn't just make a few rule changes - they mucked with the entire look and feel of the games, got rid of the dark adult edge, took an excellent magic system and made it far less interesting and innovative, and even gave the art a more cartoony feel. They alienated a lot of their existing players, and were never able to build up the same kind of following with the new system (unsurprisingly).