D&D General What Happens if a Cleric/Warlock/etc PC Gravely Offends Their Supernatural Patron?

What happens if a PC gravely offends their supernatural patron?

  • Completely loses relevant abilities

    Votes: 31 30.7%
  • Suffers some kind of reduction in the effectiveness of abilities

    Votes: 24 23.8%
  • Are afflicted with a curse, but retain their abilities

    Votes: 19 18.8%
  • Are sought out by NPCs sent by the same patron

    Votes: 47 46.5%
  • A different supernatural patron replaces the original one

    Votes: 30 29.7%
  • Other (please explain)

    Votes: 32 31.7%
  • Nothing

    Votes: 23 22.8%


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I dunno.

Zeus feels stronger than random demon prince #12
The archdevils are just fine with your focus being on the abyss. They each have a whole plane of hell. In the common stories Zeus has a mountain top where Hera is probably still pissed. And in the version the kids are reading his nephew Percy is the one who keeps saving his bacon. (I wonder which of the archdevils gets the cut from the publishing houses).
 



So warlocks are the ones who are actually gifted magic by greater beings, whereas clerics just think that this is the case, but their gods don't even need to exist?
That is the 3e way.

Divine magic derives from the "belief" of the Cleric, personally. The approach is existentialist, sometimes humorously solipsistic. Moreover, in 3e, this magic from the Cleric is what transforms a creature into a "god". The gods can only exist if they have worshipers to fuel them.

5e is similar.

Divine magic derives from a "cosmic force", whatever a Cleric understands to be the essence of meaningful reality.

A Cleric can adhere "a cosmic force, such as life or death, or a philosophy or concept, such as love, creation, peace," or ethics, such as "one of the nine alignments."

Compare the Paladin whose divine magic derives from the oath that the Paladin makes.

5e is similar to 3e, because the mindfulness of the Cleric is personally the source of the divine magic. But 5e formulates it more usefully. The foundation of reality feels more "sacred", and it can represent traditions with more verisimilitude.
 
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These forums are drowning in cleric/casters overpowered threads. The only thing that keeps pact casters from being overpowered The whole idea of pact magic is a deals a deal. You break the deal it sucks to be you.
It also gives players the ability to split hairs and do exactly what they are told even if it doesn't accomplish the goal or works against the patron. But you take away loss of power if they just flagrantly break the rules it simply gives the PC too much power.
 

These forums are drowning in cleric/casters overpowered threads. The only thing that keeps pact casters from being overpowered The whole idea of pact magic is a deals a deal. You break the deal it sucks to be you.
It's not the whole 'having basically 1 spell per encounter and the rest is Eldritch Blast forever?

We're not talking about Wizards, Clerics or the other classes that actually matter to the designers.
 

What do you do when your pet hamster gravely offends you? It it possible for your pet to 'gravely offend' you if it's not a cat doing it on purpose? By that token, I don't think it's possible to 'gravely offend' a god as their cleric.
These aren't modern dieties. Go read any mythology and you'll understand how easy it should be for a cleric to offend their god. The high cleric of arena got raped by poseidin and got turned into Medusa. The handmaidens of Persephone got turned into the sirens because they couldn't save her from hades. God in the old testament made the Israelites roam the desert for 20 years homeless because of one failure of faith. The Norse gods regularly tested thier worshipers and any failure meant you didn't go to Valhalla. Pre Christianity or Buddha. Just calling on your god meant they might decide to judge you on the spot and they were mostly narcissistic jerks who views everything threw the lens of did you do what I told you.

So correct answer to the hamster is you feed him to the cat
 

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