What happens when... (Travel Domain Grappling Question)

two

First Post
A cleric with the travel domain is grappled by a wizard using the Telekineses spell?

Can the cleric escape using the domain power or not?
 

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I assume you mean that the cleric was grappled by the telekinesis? I'd say that the Travel domain power does not help because it does not help in grappling situations. Grappling, per the description in the freedom of movement spell, is not one of the magical effects that impede movement. I refer to this line: "...even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web. " It's only in the next sentence that grappling is mentioned. That's my take on it anyway. :)
 


Seems pretty obvious to me--the cleric succeeds at the grapple check automatically once he invokes his Travel Domain power.

Telekinesis said:
Combat Maneuver: Alternatively, once per round, you can use telekinesis to perform a bull rush, disarm, grapple (including pin), or trip. Resolve these attempts as normal, except that they don't provoke attacks of opportunity, you use your caster level in place of your base attack bonus (for disarm and grapple), you use your Intelligence modifier (if a wizard) or Charisma modifier (if a sorcerer) in place of your Strength or Dexterity modifier, and a failed attempt doesn't allow a reactive attempt by the target (such as for disarm or trip). No save is allowed against these attempts, but spell resistance applies normally. This version of the spell can last 1 round per caster level, but it ends if you cease concentration.

Travel Domain said:
Granted Powers: For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds).

Freedom of Movement said:
This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web. The subject automatically succeeds on any grapple check made to resist a grapple attempt, as well as on grapple checks or Escape Artist checks made to escape a grapple or a pin.

For one, Telekinesis qualifies as "magic that usually impedes movement". The "such as" list is not comprehensive.

Does the Travel Domain only grant the "magic that usually impedes movement," part of Freedom of Movement? Or does it act like the spell with regards to resisting all grapple attempts?

Spider
 


Grappled by a troll? Travel domain granted power does not help.

Grappled by a spell? Travel domain granted power does help.

Evard's Black Tentacles, Bigby's various Hands, Telekinesis, Entangle, Briar Web (Complete Divine), Bands of Steel (Compete Arcane), Hold Person, Hold Monster, Slow -- these are just a few of the magical effects negated by the Travel domain granted power.
 

Spider said:
Does the Travel Domain only grant the "magic that usually impedes movement," part of Freedom of Movement? Or does it act like the spell with regards to resisting all grapple attempts?

I would say no, it only allows you to move even if affected by magic, that specifically impedes movement (like Entangle, Slow or Web). I wouldn't see Telekinesis or being grappled by a Evard's Black Tentacles as such, altho, if you are inside the area of a Evard's Black Tentacles, you could move at full speed (unless grappled, that is). While you are unable to move, that is not a spell that impedes movement. The lack of movability is just an indirect result of the effect of the spell, not the direct effect itself, basically.

Bye
Thanee
 

kjenks said:
Grappled by a troll? Travel domain granted power does not help.

Grappled by a spell? Travel domain granted power does help.

Evard's Black Tentacles, Bigby's various Hands, Telekinesis, Entangle, Briar Web (Complete Divine), Bands of Steel (Compete Arcane), Hold Person, Hold Monster, Slow -- these are just a few of the magical effects negated by the Travel domain granted power.

I disagree, the SRD states: "The subject automatically succeeds on any grapple check made to resist a grapple attempt..." I don't believe this is exclusive to resisting magic effects.
 

sdt said:
I disagree, the SRD states: "The subject automatically succeeds on any grapple check made to resist a grapple attempt..." I don't believe this is exclusive to resisting magic effects.
That's for freedom of movement, not the Travel domain power. The travel domain power does not grant the ability to resist grapples, only to overcome the magical effects that specifically impede movement.
 


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