helium3
First Post
Infiniti2000 said:The total duration for the domain power is a lot less, that's true, but it only functions as needed, when needed, and does so automatically. Using your houserule, for example, if you were fighting a creature with improved grab and got hit in round one, your FoM power would activate. If you did not get hit in round 2, then your FoM power would not activate. If you then got hit by a hold person in round 3, it would activate, using up the second round of your power.
No, not only do I think that your houserule is more useful than just freedom of movement 1/day, but it's way unbalanced for a domain power.
It's unbalanced when compared to other domain powers? The only significant difference between our house rule and the way that one could read the domain power as described in the player's hand book (I can't seem to find the domains in the SRD anywhere) is that it also affects creature's attempts to grab and grapple the character. The other applications, IE fighting underwater, being tied up, being hindered by terrain and being grappled by NPC's aren't going to matter a whole heck of a lot in most encounters. Heck, even being immune to being grabbed and spells that impede movement isn't going to be very useful most of the time. A T-Rex may have a hard time swallowing a cleric with the travel domain, but that cleric is still going to get bit. I guess I just don't subscribe to the belief that "balance" is best ensured by making sure that all things are perfectly equal in some esoteric sense of "value." All spells of a given level aren't balanced such that they are equal. Some domains flat out suck compared to others. Hell, some CLASSES suck compared to others.
But I guess it doesn't really matter. We ruled that way because we like it, and we didn't think it somehow "broke" the travel domain. I still think it's better to have a simpler understanding of the rules that prevents argument like "does my domain power work against the telekinesis spell that the wizard cast?" If you've got a wizard casting that spell in combat against PC's, it's high level combat and slow enough as is. The last thing you need is to have a 15 minute discussion in the middle of combat about how a variant version of a spell would interact with a spell being cast by an opponent.