What have you kept from 3.0 in your 3.5 games ?

Melkor

Explorer
I know "3.0" is not quite the proper name for the 3rd Edition, but it get's my point accross quickly.

So what have you kept from your 3.0 games to use in your 3.5 games ?

Thanks.
 

log in or register to remove this ad

Melkor said:
I know "3.0" is not quite the proper name for the 3rd Edition, but it get's my point accross quickly.

So what have you kept from your 3.0 games to use in your 3.5 games ?

Thanks.
Hmm...I can't remember exactly, but I've kept a good bit. I try to not have my creatures all be cubes, allowing for non-square bases. I definitely do not allow two-weapon power attack to do double power attack, especially since we had a FB since before the conversion, and he agreed that giving him 3x would be crazy and giving everyone else 2x would be cheapening his class's level 10 capstone ability. Also, I have the stat-buff spells last 10 minutes / level, which is a compromise between the two editions. 1 minute / level is crippling and 1 hour / level makes the items below +6 pointless. Finally, after testing using the 3.5 method and seeing it was too crippling, I'm thinking of making a compromise on the Spell Focus feats where one of the two gives +2 and the other gives +1.
 

I run straight 3.5, but I've been strongly considering allowing Improved Crit and Keen to stack. One crit effect for the wielder, one for the weapon? Or maybe type them? (Keen edge would be an enhancement bonus, Improved Crit a competence bonus, the Weapon Master's ability an unnamed bonus that stacks with everything?)
 

Base sizes - I hate the square monsters in 3.5. And I liked long and tall creatures.

Spell durations - I want some of those spells to be of strategic, not merely tactical purpose. (Invisibilty and buffs in particular)

Weapons of Wounding, I like the older rules about bleeding.

Paladin mounts that aren't hanging out in hammer space. You've got a mount, deal with it.

There may be one or two others, but those are the major ones, nearly all the rest of the 3.5 rules I prefer to the older versions.

The Auld Grump
 

The Gnome racial traits (the cantrips part, I want them as genuine wizard spells, rather than as spell-like abilities).

The Spell Focus feat. (+2 to DC. GSF only gives an additional +1, though, for a total of +3 with both feats.)

The stacking of bow and arrow enhancement bonuses to rolls. +3 bow with +2 arrows=+5 to attack and damage.

Spell durations. What about the line where it's about the characters and their abilities, rather than about their gear? A headband of intellect +4's only worth is that it frees up a spell slot. (But I keep the revised fixed bonus rather than random rolls, so that Empower doesn't work.)

Mounts that actually exists. The pokemount thingie is only for classes like the Healer where the mount is actually a wholly magical planar beast (unicorn or sphinx with the celestial template makes the BAMF!-BAMF! planeshifting more palatable than it is for an otherwise mundane warhorse).

Darkness (the spell, not the mod) doesn't create illumination!

The Scry skill (after I went and gave it other nifty uses, like seeing auras or dimensional ripples, I would not suppress it and be left without any other skill to fold it into, plus I find the idea of the Will save silly).

Bonus hit points for oozes based on size. I just felt like being mean. :]
 
Last edited:


Ankh-Morpork Guard said:
The only thing I've kept are the PrCs and Feats that haven't been updated. :)

Ah, I was only considering Core in my reply. Yes, there are some classes, PrCs and stuff that have not been updated that I keep as well.

The Auld Grump
 

Darkness spell: As 3.0, but the caster can specify shadowy illumination instead of complete darkness if he wishes.

Keen and Improved Critical stack, as per 3.0
 


Not much.

We use some cobbled together mishmash of the Weapon Size rules and the weapons from 3.0.

Ummm... if there's ever a Paladin in one of my games, I may use a cobbled form of the 3.5 and 3.0 rules. Basically, the Paladin has a real horse that is physically with him most of the time, but he can summon it if he leaves it behind somewhere.

I use some feats and PrC's that haven't been converted yet.

Really, we pretty much embraced 3.5, though we had some quibbles with the Buff Spells and Sleep. Basically, my friend liked the 1d4+1 random chance of getting a +5, I disagreed cause never seemed to roll above a +3 with those spells ;)
He also liked the random chance of getting up to 8 HD affected with a sleep spell. I concurred and we changed it back. Deep Slumber will need to be changed too.

EDIT: Oh yeah, 3.0 Darkness all the way!
 

Pets & Sidekicks

Remove ads

Top