What Hill Will You Die On?

1. TTRPGs are absolutely tools for telling stories.

2. The value of a person is not determined by what they can produce, and it is morally unacceptable to treat people as if it is.

3. Cleric is a bad class and should be replaced with a real Priest class, and let the Paladin be the holy warrior.

4. The D&D 5e Bard is the worst version of the Bard that D&D has had. JoAT should be a ranger feature, Bards should be about the spoken/sung word and knowledge, not to being a Rogue with magic.

My wife cited only one:

Wizards don’t need niche protection at the cost of other classes not having nice things.
 

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Aliens must have different psychologies from humans. (Easy example, you can't use sex to advertise to Hivers, who reproduce essentially by pollen, and definitely not to Lithkind, who die when they mate.)
 

Traveller has some of the best non-human species with the most interestingly thought-out differences.
 

1) Eberron is the perfect D&D setting.

2) Having class as a concept that exists in the setting ("I'm a rogue!") will never not seem overly gamist and weird.

3) D&D style games would be better if the character's progression wasn't fixed by your class choice. Class should be a starting template, not the determiner of the rest of the character's growth.
 




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