Blue
Ravenous Bugblatter Beast of Traal
I use story based leveling. I don't need THAT specific rule, but you get what you reward and I will not run a system that says combat is the only rewarded method of dealing with a challenge.
I make Inspiration a little more relevant by both upping the power so it has less chance to be wasted, and doing that by changing the trigger so that it's less likely "oh, I forgot I had Inspiration". I just made it a reroll after you see the d20, but before success/failure has been announced.
Technically feats and multiclassing are variant rules. I use both.
I would like to use the variable ability scores for skills rule from the PHB, but one game I run we have a player who just does not grasp it, and another is explicitly a teaching game with minimal house rules.
And while I never mention it as an explicit house rule, if something isn't working for your character and you aren't having fun, let's fix it. Keep continuity as much as we can, but fun comes first. Worst comes to worst, I've orchestrated "radiation accidents" in superhero games and the same concept applies.
I make Inspiration a little more relevant by both upping the power so it has less chance to be wasted, and doing that by changing the trigger so that it's less likely "oh, I forgot I had Inspiration". I just made it a reroll after you see the d20, but before success/failure has been announced.
Technically feats and multiclassing are variant rules. I use both.
I would like to use the variable ability scores for skills rule from the PHB, but one game I run we have a player who just does not grasp it, and another is explicitly a teaching game with minimal house rules.
And while I never mention it as an explicit house rule, if something isn't working for your character and you aren't having fun, let's fix it. Keep continuity as much as we can, but fun comes first. Worst comes to worst, I've orchestrated "radiation accidents" in superhero games and the same concept applies.