Daniel D. Fox
Explorer
...I can dissociate parts of the game that I don't like.
Magic items? I can dump them.
Not keen on high magic? I can remove Clerics and Wizards from the game without completely unhinging the delicate balance between fighting higher level monsters and magic item/magic power as in 3.X
I can effectively eliminate At-Will magic by removing all casting classes and only allow Rituals. No more Fireballs, Lightning Bolts, Cloudkills and so-on. Now, I can run a low magic game and still put some utility-based Ritual magic into the game, ala Conan.
No more Cure Light Wounds or reliance on Clerics. All classes seem to have a way to heal themselves by way of Exploits. I like that HP is not just "flesh wounds" any longer; they're a combination of stamina, endurance, wounds and actual "deep wounds" (bloodied). I got my fingers crossed that the Heal skill will do something spectacular as Healing Surges.
As the previews come out, I am finding that the game seems to be very modular. And although the elements fit together as a part of the greater puzzle, I can effectively put the puzzle together still and not use all the pieces to complete it.
Kudos to you, WotC. You've designed the basics of what I've been waiting for (and houseruled the ever-living heck out of over the years).

Magic items? I can dump them.
Not keen on high magic? I can remove Clerics and Wizards from the game without completely unhinging the delicate balance between fighting higher level monsters and magic item/magic power as in 3.X
I can effectively eliminate At-Will magic by removing all casting classes and only allow Rituals. No more Fireballs, Lightning Bolts, Cloudkills and so-on. Now, I can run a low magic game and still put some utility-based Ritual magic into the game, ala Conan.
No more Cure Light Wounds or reliance on Clerics. All classes seem to have a way to heal themselves by way of Exploits. I like that HP is not just "flesh wounds" any longer; they're a combination of stamina, endurance, wounds and actual "deep wounds" (bloodied). I got my fingers crossed that the Heal skill will do something spectacular as Healing Surges.
As the previews come out, I am finding that the game seems to be very modular. And although the elements fit together as a part of the greater puzzle, I can effectively put the puzzle together still and not use all the pieces to complete it.
Kudos to you, WotC. You've designed the basics of what I've been waiting for (and houseruled the ever-living heck out of over the years).


