Sage Genesis
First Post
I do like some things about Next (quick chargen and combat for instance) but during the playtests I've already experienced that PC concepts are rather monotonous.
Bear with me for a moment. I'm talking about mechanical aspects. More "roleplaying" oriented aspects are of course as free as they've ever been.
But, mechanically speaking, if I say "halfling rogue" in 3e or 4e, then that still says very little. I'm not quite sure how he'll play, what he can do. He can have wildly different powers, feats, or skill ranks. In Next that is much more subdued. You could choose between assassin and thief, but that one choice is easily made as part of character concept. Feats are more rare (you don't even get any for the first few levels) and they now handle an entire concept all by themselves instead of being part of a feat chain, so you'll pick up less feats than before as well. If you've seen one assassin... well, you've kind of seen them all, really. A few different skill choices here and there doesn't really alter their basic mechanical capabilities.
Bear with me for a moment. I'm talking about mechanical aspects. More "roleplaying" oriented aspects are of course as free as they've ever been.
But, mechanically speaking, if I say "halfling rogue" in 3e or 4e, then that still says very little. I'm not quite sure how he'll play, what he can do. He can have wildly different powers, feats, or skill ranks. In Next that is much more subdued. You could choose between assassin and thief, but that one choice is easily made as part of character concept. Feats are more rare (you don't even get any for the first few levels) and they now handle an entire concept all by themselves instead of being part of a feat chain, so you'll pick up less feats than before as well. If you've seen one assassin... well, you've kind of seen them all, really. A few different skill choices here and there doesn't really alter their basic mechanical capabilities.