Tony Vargas
Legend
OK, here's a try at a possible set of non-combat roles. Conceptual, at this point, no mechanics:
Thinker: Classes with the Thinker role contribute to non-combat challenges by providing information - be it knowledge, observations or deductions. The thinker points out possible solutions, factors that other character may have overlooked, and may be critical in determining how the party overcomes a challenge.
Doer: Classes with the 'Doer' role /act/. In any challenge, they find some action to undertake that moves the party towards success. It may be terribly slow or incremental, but the Doer is always making progress of some sort.
Instigator: Classes with the Instegator role think outside the box. When the party is stuck, the instegator mixes things up, opens new doors to success. The instegator is a risk-taker, a gambler. His contributions may get things moving, but may also get the party in even deeper trouble.
Conciliator: Classes with the Conciliator role try to mitigate the dangers and consequences of a challenge. They may not help the party succeed, directly, but they help the party survive the attempt.
Does that spark any ideas?
Thinker: Classes with the Thinker role contribute to non-combat challenges by providing information - be it knowledge, observations or deductions. The thinker points out possible solutions, factors that other character may have overlooked, and may be critical in determining how the party overcomes a challenge.
Doer: Classes with the 'Doer' role /act/. In any challenge, they find some action to undertake that moves the party towards success. It may be terribly slow or incremental, but the Doer is always making progress of some sort.
Instigator: Classes with the Instegator role think outside the box. When the party is stuck, the instegator mixes things up, opens new doors to success. The instegator is a risk-taker, a gambler. His contributions may get things moving, but may also get the party in even deeper trouble.
Conciliator: Classes with the Conciliator role try to mitigate the dangers and consequences of a challenge. They may not help the party succeed, directly, but they help the party survive the attempt.
Does that spark any ideas?