Emirikol
Adventurer
Lack of any real danger d t the
Not instantly heal-able forms of:
Psychology/Permanent Insanity
Diseases
Afflictions
Curses
Ability Damage
Saving throw proficiency Damage
Hit Dice Recovery Damage
X.p. damage
Bonus damage reductions/limitations duw to afflictions
Alignment/Shame Damage
Encounter penalties due to personality damage (wasted in Dnd's background emphasis)
Obligation points
Inspiration point limits due to personality or social roleplay
Etc.
What that adds is levels of complexity where a character has to THINK before acting.
After several years in other game systems I can see dnd's biggest flaw is the LACK of multiple weaknesses for characters.Not enough jeopardy. The only real detriment the pcs can suffer is hp loss, which is fairly dull and easily rectified.
I’d like to see:
- Lingering conditions.
- Ability damage.
- More creative vulnerabilities
- More interesting creature abilities
Other than that it’s pretty fine. Well the cleric is pretty dull and dominated by a couple of must take spells.
Not instantly heal-able forms of:
Psychology/Permanent Insanity
Diseases
Afflictions
Curses
Ability Damage
Saving throw proficiency Damage
Hit Dice Recovery Damage
X.p. damage
Bonus damage reductions/limitations duw to afflictions
Alignment/Shame Damage
Encounter penalties due to personality damage (wasted in Dnd's background emphasis)
Obligation points
Inspiration point limits due to personality or social roleplay
Etc.
What that adds is levels of complexity where a character has to THINK before acting.
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