D&D 5E What (if anything) do you find "wrong" with 5E?


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Yeah, making someone a friendly acquaintance isn't really that big a deal. In my games spells are handy, they're rarely a get out of jail free card. There are plenty of ways to stop teleporting for example and people don't pay attention to things like an associated object has to have been taken in the last 6 months.
My players walk more than teleport, what with the miss chance being so large.
 

the problem is no one can nor wants to play like that, dungeon grinds died off as the main form of play decades ago.
This isn't a fault of casters, though. It's a system fault for being balanced that way. You either play with 5-7 encounters or you overbalance the classes based on losing resources over time.

I've had to just put out encounters at my own pace and tell the players when they are allowed a long rest. Sometimes it takes weeks in game.
 

why is that any worse then what was the nature of your human mother and human father's relationship?



why... now I have to wonder what teh nature of the relationship was between your dragonborn parents...

Well, for one thing, I seriously doubt that a relationship between a human woman and a red dragon would be consensual. I REALLY doubt that a consensual relationship between evil dragons (not really known for their caring side) and enough non-dragons would result in an entire race. Thus the ickiness factor.
 

5e is pretty good at what it does well.

The biggest change I would make is how the text is written. Often the game's complexities are obscured. I get that the presentation of 3e and 4e put some (different) people off, but luckily this is not a binary choice between 2 options. Game texts can be both evocative and precise. A game Dune does a good job of showing that. Things are getting better with more recent supplements, but this is a constant source of frustration for me when I play. Especially the special abilities contained within large paragraphs.

My only other real frustrations are how the lack of scaling on non proficient saves makes characters more vulnerable to spellcasters as levels increase and how Expertise can allow Rogues and Bards to be substantially better Athletes than Fighters and better at Arcana than Wizards. I think skill specialists should have bvroader skillsets, but not deeper.
 

Also the martials are dead by encounter 7.
few do more than one-two encounters a day so that does not matter in the slightest
This isn't a fault of casters, though. It's a system fault for being balanced that way. You either play with 5-7 encounters or you overbalance the classes based on losing resources over time.

I've had to just put out encounters at my own pace and tell the players when they are allowed a long rest. Sometimes it takes weeks in game.
or you build the game properly to how most people play you know like a logical person but apparently patching a ttrpg is too difficult for a multinational subsidiary of an entertainment juggernaut.
 




or you build the game properly to how most people play you know like a logical person but apparently patching a ttrpg is too difficult for a multinational subsidiary of an entertainment juggernaut.
Meant to answer this in the other post. Yes, they really should have balanced the game differently. I think that bounded accuracy pushed them in this direction, because it meant that hit points and damage output became the new balance metric.
 

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