Also the martials are dead by encounter 7.the problem is no one can nor wants to play like that, dungeon grinds died off as the main form of play decades ago.
Also the martials are dead by encounter 7.the problem is no one can nor wants to play like that, dungeon grinds died off as the main form of play decades ago.
My players walk more than teleport, what with the miss chance being so large.Yeah, making someone a friendly acquaintance isn't really that big a deal. In my games spells are handy, they're rarely a get out of jail free card. There are plenty of ways to stop teleporting for example and people don't pay attention to things like an associated object has to have been taken in the last 6 months.
This isn't a fault of casters, though. It's a system fault for being balanced that way. You either play with 5-7 encounters or you overbalance the classes based on losing resources over time.the problem is no one can nor wants to play like that, dungeon grinds died off as the main form of play decades ago.
why is that any worse then what was the nature of your human mother and human father's relationship?
why... now I have to wonder what teh nature of the relationship was between your dragonborn parents...
few do more than one-two encounters a day so that does not matter in the slightestAlso the martials are dead by encounter 7.
or you build the game properly to how most people play you know like a logical person but apparently patching a ttrpg is too difficult for a multinational subsidiary of an entertainment juggernaut.This isn't a fault of casters, though. It's a system fault for being balanced that way. You either play with 5-7 encounters or you overbalance the classes based on losing resources over time.
I've had to just put out encounters at my own pace and tell the players when they are allowed a long rest. Sometimes it takes weeks in game.
Saves are like a thing.If you're spending more.than one spell slot to completely shut down an encounter you're doing it wrong.
This allows spellcasters to nova every fight, so it does matter. Unless you do like I do and just wait however long it takes 5-7 encounters to happen before giving a long rest. Then they will conserve spells like the game intends.few do more than one-two encounters a day so that does not matter in the slightest
You play a different game than I've ever encountered.If you're spending more.than one spell slot to completely shut down an encounter you're doing it wrong.
Meant to answer this in the other post. Yes, they really should have balanced the game differently. I think that bounded accuracy pushed them in this direction, because it meant that hit points and damage output became the new balance metric.or you build the game properly to how most people play you know like a logical person but apparently patching a ttrpg is too difficult for a multinational subsidiary of an entertainment juggernaut.