Clint_L
Legend
50 gp is a lot of money at tier 1, though, which is where my current campaign is, and then they'd have to find someone selling them. They do have access to a magic shop if they travel back to their starting city, and most are saving furiously for a coveted item. To put in context, most characters have 1 or at most 2 uncommon magic items at level 5.By RAW/XtGE, 1st level spell scrolls are cheap, at least in adventurer terms. 1st level are 25gp of materials and 1 day effort, so guesstimating a 50gp price is worth it for "just in case" spells.
Anyway, I really like OP's concept in a campaign where scrolls are more plentiful - the idea of a barbarian being so desperate that they actually decide to try to read a magic scroll (I would roleplay the heck out of that - sounding out words, and so on), the player makes a clutch roll, and it actually works at a key moment - that could be very memorable!