IME/IMO (ie, completely anecdotally), the art isn't that big a deal. "Foreign" is already often perceived to be better in many Asian countries - it's "reverse racism" - and the trend toward less realistic looking weapons and armour from 3E onwards probably appeals to the anime crowd.
As for market research, I definitely agree with that. Clearly, any product you want to sell you want to be able to sell in China but who really understands the Chinese market
s, plural?
(snip) 3. Yes, but it's hard to say how much, and I think the potential is much smaller if it's totally trad, unless you can somehow turn it into a fad. (snip)
I've experienced a fad in Asia and it's nothing like anything I have experienced in the West.
When I first went to live in Singapore in 1999 McDonald's began offering Hello Kitty-branded bride-and-groom dolls with a national theme over a period of weeks. By the fifth week or so, it had become a fad and, at 9:30pm the night before, 9% of the population of Singapore began queueing outside McDonald's outlets waiting for the 5:00am opening so as to be able to buy a breakfast meal - most of which were literally thrown in the rubbish - and get these stupid dolls.
9% of the population of the wealthiest and best-educated population in Asia. That's the power of a fad in a collectivist society. Imagine if D&D could do something like that?
(BTW, McDonald's was forced by the government to print a public apology to the people of Singapore in the aftermath of this event and then, in lieu of actual dolls, hand out vouchers which could be exchanged for these stupid dolls from the National Stadium on a single day a month or so later. I do believe the government got it wrong: the people of Singapore should published a national apology to McDonald's, but I digress....)
(snip) 4. Japan produces TT RPGs. I don't know how big the market is, but it does make it's own TT RPGs, and they are full-colour glossy affairs, as far as I can tell. Korea doesn't seem to produce it's own TT RPGs, but produces fantastic quantities of fantasy artwork that is very trad underneath the manga influence. It also apparently has a large expat RPG community, and someone there is already using a TT RPG to teach english (links below). I don't know about China. (snip
And that's a rather timely reminder that Asian markets are definitely not homogenous.
(snip) As for "why hasn't it embraced them?", I'm pretty sure that the main answer is "they weren't very available there in the 1970s and 1980s". It's very very clear that Japanese and Korean CPRGs and MMORPGs have some pretty heavy D&D influence (particularly AD&D), and Chinese games have similar traits, but with a much strong "Chinese culture" aspect. So someone was playing that stuff way back when, and picking up the influences (I mean, just look at the D&D arcade games, which were clearly created by someone, in Japan, with a real grasp on what D&D is and how to translate it to a side-scrolling beat-em-up). It just seems like it was a relatively small number of people.
With Japan, as dd.stevenson notes, time and space are going to be big issues - so I'd expect you'd need something semi-virtual, where people didn't have to be physically together, to get much purchase there. Technology is the answer to that.
Yeah, without putting words in your mouth, you seem to be implying a similar conclusion: these are probably not markets for the traditional P&P TT RPG.