DracoSuave
First Post
A new encounter power is hardly a small deal, tho. It's an additional moderately heavy strike, so you can take down monsters faster, and you'll feel its effect every battle.
Well, let me put it this way. When I hit level 2, I got to choose a new feat, all my defenses and attack value went up by one, and I got a utility power. When I hit level three, I took a new encounter power and thought "...that's it?". When I will hit level four, I get a new feat, a +1 increase to two stats, and a bonus to all my defenses and attack scores.
1) You get +1 magic items with properties at level 1, not level 6.
2) It's 1/5 levels, not 1/6.
3) You'd have to shave off 7/10ths of a monster's attack bonus, not 2/3rds, not accounting for level 1.
4) The math is too stupid to attempt with each monster for hps. Too much fiddling algebra.
5) Is it more fun for the players?
QFTWhen I increase my skills, I don't really feel like I'm advancing. Even though I'm one point stealthier than I was a moment ago, I know that I'm not going to be doing any sleuthing; that's always going to be the rogue's job.
Your previous post seemed to suggest that the party would be fully equipped in +1 items at level 1. I meant to point out that that wasn't the case.Yes, it is -very- reasonable to expect +1 items -well- before level 5. At level 5, you don't -get- +1 items any more. It is, in fact, unreasonable NOT to expect it.
Anything I didn't consider?
Your previous post seemed to suggest that the party would be fully equipped in +1 items at level 1. I meant to point out that that wasn't the case.
At the beginning of level 5, the party have overall a +1 item for each slot. They don't individually: some have no +1 item for a slot, some have a +2 instead.
You said that 15 of 24 items were numerical bonus items. Further to that, 14 of the 24 are +2 or better (note - none of them have a +3 numerical bonus).
That means that the average bonus on a given party member is only ~1.2
That's by the END of level 5. At the beginning, it's even closer to +1.
So - if we add a 1/5 levels to players (or subtract 1/5 levels from monsters), we'll end up at the same balance point.
QFT
Obviously some people think this topic is worth considering and other are neutral and other people, no I don't think so. As for the extreme ends especially the negative ones why so... enthusiastic about your stance? How someone house rules their game is only of any importance and has any impact on their group. Everyone else is free to ignore or absorb any rule at all that they wish.
On a personal note, I'm willing to entertain the thought for a variety of reasons which have been covered or which appeal to me and I won't bore you with the why. Otehr than perhaps for me personally this would go a long way toward making the skill challenge system more... palatable.
If skills go up at the same time that DC's go up, what's really changed?
It's called the Pidgeonhole Law. Once you run out of space, something else has to be filled.