What If? : X-Men-roleplaying game

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Now, here goes... Frank "Data" Morrisson v. 2.0, younger, more skilled, able to control even such simple machinery as fans, but without illusion. Can't believe I missed the animation power (machines only) on my first run. About the Amazing Saves: Those are the result of Data:s Super-Intelligence.

Hope that answers most questions. Whack me on the head if it doesn't.

DATA:

Frank Morrisson was born into a middle-class family in San Fransisco and lived a peaceful life there... until the age of 12, when his mutant powers developed. Suddenly, young Frank found himself able to communicate mentally with - and control - machines. He also gained the logical mind of a computer, complete with photographic memory and enhanced intelligence.

Being quite intelligent even before, Frank finally graduated from high school with good grades, and went on to college. He could certainly have graduated earlier, but he held back to hide his superhuman intelligence. Other than for his knack with computers, Frank's powers weren't really obvious, so he could live a peaceful life despite the anti-mutant sentiments.

Frank was quite bored with the less than challenging studies at college though, so he readily accepted when Professor X showed up, told him about the X-men, and asked for his help. Morrisson would move to Massachusetts and join the school there, as a "front" to not reveal the fact that he was a mutant... not yet anyway.

Finally, a worthy challenge for Frank "Data" Morrisson, cyberkinetic programmer.

DATA
Concept/Archetype: cyberkinetic

Real Name: Frank Morrisson
Gender: male
Age: 19
Height: 6'8''
Weight: 190
Hair: light brown
Eyes: brown
Ethnicity: caucasian
Birthplace: San Francisco
Occupation: student
Team Name: X-Men

ABILITIES
STR 13 +1
DEX 10 0
CON 12 +1
INT 14 +10
WIS 13 +1
CHA 10 0

SAVES
DMG +1
FORT +1
REF +7
WILL +8

MOVEMENT
INIT 0
BASE SPD 30/60/120

COMBAT
BASE DEF 0
DEF 10
FLAT 10
MENTAL 11

BASE ATT 0
MELEE +1
RANGED 0
MENTAL +1

SKILLS
Acrobatics*
Balance
Bluff
Climb [1]
Computers* [24/14]
Concentration [1]
Craft [10]
Demolitions*
Diplomacy
Disable Dev* [18/8]
Disguise
Drive*
Escape Artist
Forgery [10]
Gather Info
Handle Animal*
Hide
Innuendo*
Intimidate [1]
Jump [1]
Knowledge: [10]
Listen [1]
Medicine*
Move Silent
Open Lock*
Perform
Pilot*
Profession: [1]
Read Lips*
Repair* [18/8]
Ride*
Science: [10]
computers [19/9]
robotics [18/8]
mathematics [18/8]
Search [10]
Sense Motive [1]
Sleight/Hand*
Spot [1]
Survival [1]
Swim [1]
Taunt

FEATS
Photographic Memory (recall anything seen/read/experienced)
Skill Focus: Computers (+3 to one skill)
Radio Hearing (Super) (can hear radio signals)
Radio Broadcasting (Super) (can transmit radio signals)
Detect: electronics (Super) (detect specific, spot (-1 per 10 ft))
Talented: Disable device/Repair (+2 to two related skills)

POWERS
Datalink [+8]
Super-Intelligence [+8]
Amazing Save - Reflex [+7]
Amazing Save - Will [+7]
Animation [+8]
flaw: Limited - Only Machines [+8]
Comprehend [+8]
 

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No no, the "Automatic" extra applies only to deflection. Page 65.

"Your Deflection allows you to deflect attacks you do not expect (including surprise attacks), but you still need to make a power check to successfully deflect the attack."
 

Someone told me to take a look at this game, so I'll throw out a character concept and see what happens.



Melville Lundon -- Darkness
School was brutal -- I hated it. Then again, now, I can't stop hearing their screams.

When Melville was 14, a group of other boys cornered him and beat him unconscious. This was a weekly occurrence, but Melville was afraid that if he told someone, the beatings would just get worse.

On March 18, 1973, Melville Lundon ceased to be the victim. Just as he felt himself losing consciousness, he remembered everything about that moment -- the taste of the blood in his mouth, the thrum of the shouts of the other boys, the throbbing bruises and scrapes all over his arms as he tried to protect himself. And then it happened -- the Darkness came over him.

It's kinda like I'm not there when It comes. I know It's there, and It knows I'm here, but we don't talk much to one another. I try to stop it... it's so unrelenting and cold... but... I kinda like it...


The Darkness is how Melville refers to his powers -- not completely under his control, when the Darkness comes over him, Melville becomes cloaked entirely in a palpable darkness, which reaches out and attacks his foes. It bludgeons them mercilessly like cold steel, or saps their life away. While he can call on it at his discretion now, he is generally loath to do so unless absolutelynecessary. Beyond that, Melville Lundon himself is brilliant physician, aided by an X-gene powered intellect.
 

Calinon said:
No no, the "Automatic" extra applies only to deflection. Page 65.

Great I feel retarded now... :cool: (Thanks for answering a stupid question though.)

I'm obviously thinking of something else but I’ll ask you cause I think you would remember, in the previous errata didn't force shield you to cost 3 PP per a level but you got a "free/bonus" extra or am I just mental? :D
 

Calinon said:
No no, the "Automatic" extra applies only to deflection. Page 65.

"Your Deflection allows you to deflect attacks you do not expect (including surprise attacks), but you still need to make a power check to successfully deflect the attack."

the deflection will still only work if your forcefield is up though as it is an extea of that. Or can anyone tell me something else?
 

My first attempt...

Here's my first attempt at a M&M character build! I know what I want in my head, and I can only hope that translated to the right mechanics. If not, someone please tell me! :D

~~

Quantum
Concept/Archetype: Original

Real Name: Roger Clive Stephenson Jr.
Gender: Male
Age: 22
Height: 6'1''
Weight: 155
Hair: Black, long
Eyes: Blue
Ethnicity: Caucasian
Birthplace: East Grinstead, Britain
Occupation: Scientist
Team Name: X-Men

ABILITIES
STR 10 +0
DEX 14 +2
CON 12 +1
INT 20 +5
WIS 16 +3
CHA 14 +2

SAVES
DMG +1
FORT +1
REF +2
WILL +3

MOVEMENT
INIT +6
BASE SPD 30/60/120

COMBAT
BASE DEF 8
DEF 18
FLAT 16
MENTAL 19

BASE ATT 4
MELEE +4
RANGED +6
MENTAL +7

SKILLS
Computer [8/3]
Disable Device [7/2]
Language [-/5]
Science(Quantum Physics) [10/5]
Science(Mathematics) [10/5]
Science(Physics) [9/4]


LANGUAGES
English, Russian, French, Japanese, Spanish, Latin

FEATS
Expertise
Improved Initiative
Power Stunt(Cosmic – Teleportation)

POWERS
Cosmic Power [+6]
--Boost: Dexterity (Extra)
--Missing Effect: Force Field (Flaw)
--Energy Blast: Light (Stun)
--Flight (30')
--Granted Immunities: Aging, Exhaustion, Starvation, Suffocation, Pressure, Light, Gravity, Radiation
--Weakness: Becomes living light when using power; cannot interact with physical objects. Vulnerable to Darkness.(?)

COST
abilities [24]
base att [12]
base def [16]
skills [24]
feats [6]
powers [48]
weakness [-10]
total [120]
unspent [0]
 
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2 points and you got a free extra actually.

But yup, it won't work if my force field isn't up. Neither will flight, and I can't snare if I don't have FF up. I never really wanted force field, but couldn't justify snare and flight as extra's of deflection. If I can do that, it would fit the way I envision her a bit better. Kinda like a new power I suppose; I was just trying to do a build based on the pre made powers in the book.

Cost would be 1(base)+1(deflection)+1(flight)+1(snare), so 4 PP per rank or something like that. Anyway, i'm rambling now ;) However you want it is cool.
 

Calinon said:
2 points and you got a free extra actually.

But yup, it won't work if my force field isn't up. Neither will flight, and I can't snare if I don't have FF up. I never really wanted force field, but couldn't justify snare and flight as extra's of deflection. If I can do that, it would fit the way I envision her a bit better. Kinda like a new power I suppose; I was just trying to do a build based on the pre made powers in the book.

Cost would be 1(base)+1(deflection)+1(flight)+1(snare), so 4 PP per rank or something like that. Anyway, i'm rambling now ;) However you want it is cool.

if you can explain how exactly you imagine her powers we can make and exception but so far I do not get what your target is with that deflecton/flight/super-sense combination.
I just don't get it. :confused:
 
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Heh, I have no 'target' in mind. These are her powers.

Her super-senses is how she started off. Her deflection, being automatic, seemed a good fit for her senses, working on its own to try to keep her from harm (triggered by a 'sixth' sense sorta thing). Won't help her if a truck flies at her, but bullets, energy blasts, punches... those it can help with. Thanks to training, she's learned to use these force tendrils that appear out of her to tie up people (snare). And flight... well come on, flight is just cool ;)

Long term plans I don't have, other than making her current powers stronger. I could see maybe adding the "slow" power to her, and maybe close range energy blasts, or better yet, learning to use these force tendrils as a whip. Long way from any of that though.

I wrote the background and want to have the powers work with that, rather than the other way around. It all fits up in my brain, and it all works with force field too, I just never considered actually having one until trying to create the power scheme. If I have force field, it works well too, since as you saw in my little story, she was a tad overly cocky in the alley and not really afraid of four armed goons.
I have made so many characters for my own game, coming up with an original one is tough. So I love my concept, and am happy enough with my power build if you want to stick with it as is. I'm not trying to min-max or anything, just trying to get her to fit with my background. If you have any suggestions on it, fire away :)
 

Duh... might work better given what I just typed to build deflection and snare off of super senses, and put flight as a seperate power. Ends up being 6 less in cost overall, and no force field, but it might make sense. Whatcha think?
 

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