What If? : X-Men-roleplaying game

Status
Not open for further replies.
Calinon said:
Duh... might work better given what I just typed to build deflection and snare off of super senses, and put flight as a seperate power. Ends up being 6 less in cost overall, and no force field, but it might make sense. Whatcha think?

sounds good. I would give you the deflection as an extra to your super sensesm, I could see that working but the flight and snare you have to solve yourself. These just don't make much sense to me.
 
Last edited:

log in or register to remove this ad

I remember, but I'm at a loss as to what to do, unless I just stick with my force field idea for my non-super-senses power. I considered motion control (similar to kinetic energy control), but with snare instead of an energy blast as the base and deflection instead of force field as an extra, but dunno how well that will work; at least it gives me the flight option though.

I originally viewed my super senses as seperate, and the longer I work on the character the more confusing it is becoming. So if you have any thoughts on how to build the character I made the background for, I'm all ears. I'm running short on ideas.
 

Calinon said:
I remember, but I'm at a loss as to what to do, unless I just stick with my force field idea for my non-super-senses power. I considered motion control (similar to kinetic energy control), but with snare instead of an energy blast as the base and deflection instead of force field as an extra, but dunno how well that will work; at least it gives me the flight option though.

I originally viewed my super senses as seperate, and the longer I work on the character the more confusing it is becoming. So if you have any thoughts on how to build the character I made the background for, I'm all ears. I'm running short on ideas.

just take the powers you want. I was just asking questions, I have no intention of forcing the characters to be one way or the other. :)
 
Last edited:

*faint* *plop* *watch Enterprise*

I'll work on it later tonight. Sometimes making characters is sooo tough. I don't envy you making the Marvel Villians in the least, or any NPC X-Men. I know how hard it is to just make up villians without having to use a template. Making a PC may be tough, but making all the NPC's wears on you.
 

Calinon said:
Sometimes making characters is sooo tough. I don't envy you making the Marvel Villians in the least, or any NPC X-Men. I know how hard it is to just make up villians without having to use a template. Making a PC may be tough, but making all the NPC's wears on you.

@Calinon: Yeah, and what I see up yo now, is many good mutant, but I must say that you are making great job in the EPIC game...

@Radiant: I know it may be a bit soon, but I wanted to know when do you expect that game to start or/and when will the audition start to join the X-Men (I didn't count, but it seems we are a lot interested).
 

@Hellzon: you char looks pretty good

@Velenne: *sob* you know your ideas are all really fine but so far I didn't see a way to integrate them in the game. If you want to give it another shot I can only advice you to stay away from cosmic powers.

@Calinon: It could be worse, at least I only have to fit finished chars into rules instead of having to work up the whole idea first.
 


Velenne said:
*pout* Can you give me an idea of the game and that way I can create a character to fit that?

if I look at what is around at the moment I will probably kiss your feet if you create some kind of close combat fighter/powerhouse/shootist, whatever as long as its not flying and controlling some kind of force to shoot or ensnare people with.
 

I'm wokring up my flying fire energy projector, currently, should be finished by morning. Still messing with the containment idea. . . .

Keia
 

Transfer - as the normal ability, used to drain STR and CON. The drained attributes go into a 'pool'. The pool determines Flex's current size per the Growth chart. I'm not sure what the ratio would be yet but imagine something to the effect of: 0-20 points in the Pool = Medium. 20-40 = Large. 40-60 = Huge? The attributes drain away when he sleeps (or perhaps at a fixed rate), or can be used for Healing his own wounds. He can only transfer from living animal matter.

~~

@Velenne: I would go for something less complicated. I don't want this to grow into math homework.

I keep coming back to this idea. I like Flex. :)

So how about this:

Absorbtion
--Boost
--Extra(Healing)
--Flaw(Melee damage from a living source only)

Growth(4 ranks; Fixed?)
--Flaw: Must have at least 10 points of Absorbed damage bonus to activate.
 

Status
Not open for further replies.
Remove ads

Top