TheLoneRanger1979
First Post
Well, this will be just arbitrary.... but what if:
-taking away one thing and giving it to another (+1 attack -1 damage) requires a total of 2 prof. points.
taking away 2 and giving 2 would amount to 4 prof. points and so on;
-changing one weapon property (increased critical range in example) requires 3 prof. points.
-enchanting a weapon requires double the prof. points needed to change it's basic attack/damage values, so +1 enchantment would require +4 prof. points
This should effectively stop the PC from creating +2 and higher enchanted items, but IMO it is a good thing, simply because it doesn't lower the value of loot and dedicated vendors.
Addendum, crafting should still consume resources and gold.
-taking away one thing and giving it to another (+1 attack -1 damage) requires a total of 2 prof. points.
taking away 2 and giving 2 would amount to 4 prof. points and so on;
-changing one weapon property (increased critical range in example) requires 3 prof. points.
-enchanting a weapon requires double the prof. points needed to change it's basic attack/damage values, so +1 enchantment would require +4 prof. points
This should effectively stop the PC from creating +2 and higher enchanted items, but IMO it is a good thing, simply because it doesn't lower the value of loot and dedicated vendors.
Addendum, crafting should still consume resources and gold.