Son of the Serpent
Pupil
Plus that isnt d&d
Please allow me to fix this for you.Honestly, four charisma classes is a bit out of whack - bard, sorc, warlock and paladin.
Really how hard us it to not see twelve classes, six abilities and fail to suggest "hey, what if it was two classes for each ability" and then have sub-classes that hit other secondaries? Just one example set...
Str Fighter Monk
Con Barbarian Sorcerer
Dex Ranger Rogue
Int Wizard Warlock
Wis Cleric Druid
Cha Bard Paladin
That’s a big part of GURPS. You use what is needed to make the campaign and the desired characters, and that’s it.Well, if you used material from both GURPS: Dr Who and GURPS: River of Dreams.
Didn’t say it was. I replied to a comment stating that no system could have done what the character wanted.Plus that isnt d&d
None of the statements i made including or leading up to that post made such a claim though (that no system including the ones outside d&d could do it). Just saying.That’s a big part of GURPS. You use what is needed to make the campaign and the desired characters, and that’s it.
Didn’t say it was. I replied to a comment stating that no system could have done what the character wanted.
Oh, absolutely.That’s a big part of GURPS. You use what is needed to make the campaign and the desired characters, and that’s it.
Also Hero, FATE, and M:tA (Cult of Ecstasy, Master obviously), I'm sure, could handle it.Didn’t say it was. I replied to a comment stating that no system could have done what the character wanted.
Honestly, four charisma classes is a bit out of whack - bard, sorc, warlock and paladin.
Really how hard us it to not see twelve classes, six abilities and fail to suggest "hey, what if it was two classes for each ability" and then have sub-classes that hit other secondaries? Just one example set...
Str Fighter Monk
Con Barbarian Sorcerer
Dex Ranger Rogue
Int Wizard Warlock
Wis Cleric Druid
Cha Bard Paladin
Most everyone I have seen in actuality falls into the satisfied A and B buckets: clearly D exists, but again, tuning the game for D is mutually exclusive with group A's perspective, they cannot be reconciled in one game ruleset. The game can work for A & C or A & B or B & D, but not other combinations. WotC made a choice, and clearly it has worked for the game.
I see no logical reason to doubt that WotC is not currently serving the market what the market wants.
I replied to a comment stating that no system could have done what the character wanted.
There's nothing worse than mindlessly making things symmetrical. It's an awful and senseless thing to do. You immediately show this with Monk as a STR class, which is totally off.
Likewise why Sorcerer, which has literally always been a CHA class, as CON, when Warlock, which actually used to be a CON class, is INT? Silly.
You're basically proving the opposite of your point by doing that. You can have some stats have more or less classes. Just there are too many CHA ones.
This is not true and you do not have a rational basis for this argument. You just keep making very inaccurate claims which boil down to "It's just the way it, like, totally works, maaaaaaaaaaaaaaaaaan!!!". I get that that's your opinion, but please stop trying to pretend it's anything but an opinion. It's not helpful.
It's straight up false to claim D conflicts with all of A. D only conflicts with A2. A1 would be served by any adventures which meet the guidelines. That's not even arguable. That you are arguing it really proves my point here. It's likewise undeniably false to claim all of B is happy with undershooting and the impact thereof, rather than tolerating it. Again this isn't even arguable.
Literally the non-logic you're using here could be used to support anything in any edition of D&D. Racial level limits for example. People kept playing 2E and not only that, but they kept on buying sourcebook after sourcebook full of racial level limits. So by your logic, racial level limits were the right decision, and a huge number of people liked them.
Which is obviously not actually true. People just ignored them and go on with it. And that's what most people do with 5E's encounter/day guidelines. They're not happy with them. They'd have more fun and more exciting adventures with a different design, but they can't change them without redesigning 5E from the ground up, because the assumption is baked into the numbers on a really basic level.
But the main point here is that you're not actually using logic or presenting a rational argument. You're just engaging in a totally circular argument that because a thing sells it must be "doing it right", which is absolute arrant nonsense of the most extreme kind. In fact you literally made that irrational claim in another post. It can't even be argued with because it's not a real argument! It's like "I'm 400lbs and alive, therefore being 400lbs is fine and has no consequences!" or something. Almost sad really, because it's unclear why you, who normally makes quite sound arguments, cannot see the circular logic you're employing.
And the fact that it would require an edition-change to fix is a huge deal. Even if they've naughty word up, you know perfectly well that there is literally nothing they can do about it short of an edition change.
I do agree with this, but I suspect you messed up your double-negatives.
What's the data that shows that people by and large are unsatisfied with the adventure day format? Sure, there are people who are, and that's a valid feeling, but I don't see any reason to doubt that they are the minority report.