James Gasik
We don't talk about Pun-Pun
Uh, yeah it is. Page 194 of the PHB.Crits will slightly shorten the fighting, slightly decreasing the value of Str.
Failure on a 1 would negate that, but it’s not an official rule.
Uh, yeah it is. Page 194 of the PHB.Crits will slightly shorten the fighting, slightly decreasing the value of Str.
Failure on a 1 would negate that, but it’s not an official rule.
It’s an interesting question but not really what I’m trying to answer here.what about a Dex based fighter with a rapier and light armor against a str based fighter with a longsword?
the dex increases WAY more than str and still with a finesse weapon adds to attack and damage.
Oh, duh. Huh.Uh, yeah it is. Page 194 of the PHB.
Now I am confused. Shouldn't that be Hutch?Now Starsky won 67% of the time.
Yeah I don’t think you understand the goal here. If some people want to use it to say, “You must have a 16 or you can’t play with us” then they are jerks. Full stop.If the conclusion is that this sort of difference is offensive capacity is unacceptable, then I feel we also must conclude that the ability score system is an abject failure. Because if everyone must have the same bonus in their main score, then why even pretend that it is a choice, why even pretend that there could be individual variance?
I really don't like this conclusion. I don't want all the fighters to have the same strength, all the wizards the same int etc. But it also probably is fair to say that what you get from not bumping your mains stat is not in absolute sense 'worth' the trade-off. But if we wanted to fix this, then we should ask what would be worth it? What should you get that you would consider forgoing that bump in the main stat? How many points of other ability scores should you get, what sort of features would be of equal value?
Now I am confused. Shouldn't that be Hutch?
yeah... that annoys me too.If the conclusion is that this sort of difference is offensive capacity is unacceptable, then I feel we also must conclude that the ability score system is an abject failure.
You know as much as I'd hate to be rid of the ability score system, maybe it should go away. The game weights certain ability scores higher based on your class and how you build your character. That's nothing new, certainly, but I mean, this is why people don't like rolling for ability scores. A disparity between two character's primary attributes might not be balanced by an advantage in a secondary attribute.If the conclusion is that this sort of difference is offensive capacity is unacceptable, then I feel we also must conclude that the ability score system is an abject failure. Because if everyone must have the same bonus in their main score, then why even pretend that it is a choice, why even pretend that there could be individual variance?
I really don't like this conclusion. I don't want all the fighters to have the same strength, all the wizards the same int etc. But it also probably is fair to say that what you get from not bumping your mains stat is not in absolute sense 'worth' the trade-off. But if we wanted to fix this, then we should ask what would be worth it? What should you get that you would consider forgoing that bump in the main stat? How many points of other ability scores should you get, what sort of features would be of equal value?
I agree completely...everyone having the same ability scores, for purely math reasons, is one of my biggest gripes with the game. I do everything on my end to fix this, like avoiding point-buy and arrays, but I can't remember the last time I saw a character that didn't have 20 in their key ability score by 4th level. The assumption that "I must start with an 18 in <whatever> to be effective" is absolutely false, but it's still very strong among players.I really don't like this conclusion. I don't want all the fighters to have the same strength, all the wizards the same int etc.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.