jeffhartsell
First Post
Calico_Jack73 said:Rather than steal a discussion about a problem player who wants to go back to 2E I thought I'd start my own. A lot of people talk about the new editions of D&D missing that special something that previous editions had. Heck, Goodman Games has started publishing a series of modules that harken back to the early TSR modules in look and feel.
In your opinion what is that special something that the earlier editions had that all of us old gamers are now missing with the new editions?![]()
Previous editions had magic items that felt "magical". With the crafting system in 3.x it loses the "wow" of discovery that the old editions fostered. Parties can take loot and sell and then recraft into better custom loot. This creates PCs with very similar "optimal adventuring" gear.
The new system is better mechanically, but some of the cool mechanics when used create a much different "world". The designer items are the big change IMO. You take out crafting of weapons, armor, and wondrous items and this helps.
Also, 3.x is more tactical that the old editions which relied on the DM to give out more information since minis were not as common.