Torm
Explorer
True enough - ya got me.S'mon said:IMNSHO this is because you're CG, mate.![]()

I used to be LG, but I've slipped a bit.
True enough - ya got me.S'mon said:IMNSHO this is because you're CG, mate.![]()
Lord Ipplepop said:In my recent home brew, I don't have "paladins". I have Holy Warriors that are called by each of the respective deities to represent them and spread their beliefs far and wide. I also allow these "Holy Warriors" to be of any alignment, as any deity can call warriors unto themselves. The special abilities they have are both fairly standard and deity specific.
Examples:
1) All good aligned "Holy Warriors" have an aura of good that assist them when battling the evil denizens of my world. Evil warriors have the aura of evil that does the same on the opposite end of the scale.
2) Holy Warriors must have a charisma high enough to be able to have an effect both those to whom he is attempting to inspire/convert, and those s/he is attempting to destroy. A high strength is also needed to be able to more effectively carry the fight to their deity's enemies. A high Constitution is desired to be able to withstand the hazards of travelinig outside of the world of safety.
3) A Warrior of a healing deity gets bonuses and abilities along this realm, while being denied the benefits of, say, Holy Smite, which is reserved for those of a warring deity. A warrior of a death deity would similarly lose any healing benefits.
4) While mounted ability is prefered, as to give the Warrior a better advantage in combat, and to be able to more quickly join the fight, it is not needed... especially if the deity is more of an "up close and personal" fighter.
Basically, you can see where I take the "paladins" in my recent homebrew.
Some of the negatives are:
1) NO magic items, other than weapons and armor (unless they are called by a deity of magic). Rings, amulets, etc with protection properties are at the discretion of the deity. Healing pottions are permitted; however, nothing that would take them away from the fight.
2) NO spell casting that is not in line with the deity's goals. A warrior of a healing deity would be allowed healing spells, and laying on of hands.. a warrior of Death would be given spells along that realm.
3) They are not permitted to attain any wealth. ALL excess wealth must be given to their deity. Nor are they permitted any accumulation of good that they cannot carry on their persons, or their mount. Nor are they permitted ownership of real estate. No castles, strongholds, or any other structures. If they choose to build such, it , must be a temple to their deity.
Anyhow, you get the idea.
NewJeffCT said:A while back, when that gentleman named Gygax would post here and answer questions, I had asked him about paladins because the issue had come up in another thread that I had started. The thread I started was why do DMs always seem to play paladins as the chaste/celibate type (whichever one means does not have sex at all) of holy warrior, along the lines of Galahad the pure when there was nothing in the official rules that said a paladin could not be fruitful & multiply - even going all the way back to 1E days. Mr. Gygax responded that he had based his paladins more on the peers of Charlemagne than any type of perfect medieval holy knight, and Gygax said that the peers were certainly not asexual.
S'mon said:One thing they're not, is general good guys. They're not pacifists, they're warriors. They fight for a good cause. They are Lawful. They're tough. They often battle supernatural evil. They're defenders of the race, religion or species. Buffy the Vampire Slayer is a classic paladin.
(though I don't think real world examples are appropriate anyway). They fundamentally seek to preserve, not destroy or create an entirely new paradigm. Restore the true king, yes. Institute enlightened socialist collectives, no.
papastebu said:I am curious as to why you think that real world examples aren't appropriate.
Paladins should be strong, hardy, intelligent, and compassionate.italianranma said:Guys, let's try to move on with the thread: No one disputes that a paladin has some kind of code of conduct, and everyone has a different opinion on what that should be, more evidence in my opinion that morality is a learned concept. In anycase you can duke it out all you want; I've already begun researching early christian morals, and that's what I'll use for my paladins. What I'd really like is for the discussion to move towards what role a paladin fulfills and what abilities a paladin needs to do that.
papastebu said:I am curious as to why you think that real world examples aren't appropriate. I feel that these three people exemplify the preservation of the race, religion, and specie that they respectively served, even though they were not fighters, but warriors of a higher cause.
Celebrim said:I believe he's suggesting that a Paladin must have martial virtue and outlook in order to be a Paladin. Merely being a good, courageous, or event saintly figure is not enough.