D&D General What is appropriate Ranger Magic

Which of the following do you see as general Ranger spells?

  • Autumn Blades

    Votes: 5 10.2%
  • Beastmeld

    Votes: 9 18.4%
  • Blade Cascade

    Votes: 7 14.3%
  • Blade Thrist

    Votes: 5 10.2%
  • Bloodhounds

    Votes: 11 22.4%
  • Exploding Arrow

    Votes: 14 28.6%
  • Giant Axe

    Votes: 5 10.2%
  • Greenwood Linb

    Votes: 2 4.1%
  • Heatsight

    Votes: 8 16.3%
  • Implacable Pursuer

    Votes: 12 24.5%
  • Long Grasp

    Votes: 2 4.1%
  • Othrus

    Votes: 1 2.0%
  • Sense Fear

    Votes: 6 12.2%
  • Steel Skin

    Votes: 3 6.1%
  • Strength of the Beast

    Votes: 10 20.4%
  • Umbral Escape

    Votes: 6 12.2%
  • Wildtalk

    Votes: 12 24.5%
  • Wooden Escape

    Votes: 4 8.2%
  • Rangers should have no magic spells.

    Votes: 23 46.9%
  • Rangers should not have magic spells but not be limited to natural limits

    Votes: 13 26.5%
  • Rangers should have every more core magic spells.

    Votes: 5 10.2%

I was one of the few who liked the idea (if not the precise execution) of the Warlock being a half-caster with limited ability to cast higher level spells. I think this is probably the way to do a half-caster.

You get all the low level utility spells and have a limited use of effects relevant to a tier-appropriate encounter.
 

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I was one of the few who liked the idea (if not the precise execution) of the Warlock being a half-caster with limited ability to cast higher level spells. I think this is probably the way to do a half-caster.

You get all the low level utility spells and have a limited use of effects relevant to a tier-appropriate encounter.
I feel that the 5e warlock is just trying to be too many things at once, and the half-caster playtest warlock made this even more clear. Half the fanbase wants a blaster full caster for their warlock, while the other half wants an arcane gish.

The result is a mess.
 


In the sense of a new class or retooling one of the existing 13?

Ive seen suggestion the artificer should be taken in both directions, martial and fullcaster

Personally the three halfcasters are my favourite classes
I think that if the ranger was to be the martial wild hunter, I'd give the primal half-casting to the class that's already using primal magic to boost its martial skills: the barbarian. Going back to the 4e Warden. Of course it would need some retailing, but nothing too bad I think.
 

I think that if the ranger was to be the martial wild hunter, I'd give the primal half-casting to the class that's already using primal magic to boost its martial skills: the barbarian. Going back to the 4e Warden. Of course it would need some retailing, but nothing too bad I think.
halfcasting would work best as a subclass.
ranger, paladin, artificer, rogue, fighter, barbarian; all could have a half-casting subclass. WITH CANTRIPS!
 

I think that if the ranger was to be the martial wild hunter, I'd give the primal half-casting to the class that's already using primal magic to boost its martial skills: the barbarian. Going back to the 4e Warden. Of course it would need some retailing, but nothing too bad I think.
I think the barb only makes sense as the primal HC if you ARE removing ranger from the equation, then again I don’t really like barb and would chop it up between fighter, monk and druid so maybe I’m biased

Personally I’d make the monk the primal HC
 
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I think the barb only makes sense as the primal HC if you’re removing ranger from the equation, then again I don’t really like barb and would chop it up better fighter, monk and druid so maybe I’m biased

Personally I’d make the monk the primal HC
Some kind of elemental bender as a monk redux would be awesome and a nice innovation, in addition to removing the passé kung-fu trope.

You could even imbue your martial art with animalistic traits!

Man, that's a cool idea!
 



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