D&D General What is appropriate Ranger Magic

Which of the following do you see as general Ranger spells?

  • Autumn Blades

    Votes: 5 10.2%
  • Beastmeld

    Votes: 9 18.4%
  • Blade Cascade

    Votes: 7 14.3%
  • Blade Thrist

    Votes: 5 10.2%
  • Bloodhounds

    Votes: 11 22.4%
  • Exploding Arrow

    Votes: 14 28.6%
  • Giant Axe

    Votes: 5 10.2%
  • Greenwood Linb

    Votes: 2 4.1%
  • Heatsight

    Votes: 8 16.3%
  • Implacable Pursuer

    Votes: 12 24.5%
  • Long Grasp

    Votes: 2 4.1%
  • Othrus

    Votes: 1 2.0%
  • Sense Fear

    Votes: 6 12.2%
  • Steel Skin

    Votes: 3 6.1%
  • Strength of the Beast

    Votes: 10 20.4%
  • Umbral Escape

    Votes: 6 12.2%
  • Wildtalk

    Votes: 12 24.5%
  • Wooden Escape

    Votes: 4 8.2%
  • Rangers should have no magic spells.

    Votes: 23 46.9%
  • Rangers should not have magic spells but not be limited to natural limits

    Votes: 13 26.5%
  • Rangers should have every more core magic spells.

    Votes: 5 10.2%


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no, the wildborn subclass is a third caster. the a5e ranger is a pure martial.
The A5e ranger is more martial than a 5e ranger.

Putting 1/2 casting on top of that is too strong.

The frequent suggestion is to have Ranger B Marshall by default and have an option for spellcasting.

But none of the people who make a subclass option for spellcasting create an option for spellcastssing that's half casting. They do it third casting. Because the people who want a Martial Ranger have no desire to create Ranger magic.
 



More spell slots.
Higher spell slots
Faster spell slots.
Spells tailored to the class (the point of the thread)
I'll grant you that a Half-caster Ranger is going to have more spell slots, higher spell slots and a faster progression than a Third caster Ranger subclass. But the difference between the two isn't big enough to really make the former better than the latter.

As for spells tailored to the class, they would have to be spells that only Rangers can have. However, magic that has been tailored to only one class doesn't make a Half-caster Ranger any better a Third caster Ranger subclass either. It's what you chose for your Ranger character that makes it better for you.
 


I'll grant you that a Half-caster Ranger is going to have more spell slots, higher spell slots and a faster progression than a Third caster Ranger subclass. But the difference between the two isn't big enough to really make the former better than the latter

Actually it does.
The The way you get spell slots in D&D you will get a whole lot more spell slot as a half caster compared to a third caster which allows you to use those slots a lot more.

It's an actual huge difference.

As for spells tailored to the class, they would have to be spells that only Rangers can have. However, magic that has been tailored to only one class doesn't make a Half-caster Ranger any better a Third caster Ranger subclass either. It's what you chose for your Ranger character that makes it better for you

No they wouldn't because almost every designer does not create spells specifically for subclasses.

It's a matter of focus by making it so class you put less focus on it and have less likely a chance of it being created.

It's just like how people say that the Ranger is just a fighter druid They won't create a spell for the Ranger they will just create Druid spells.

There aren't any Rangers spells in the original class book for A5E.

It's the same reason why there's no ranger maneuvers in WOTC 5e.

The farther back in the bullet points the trope is pushed into, the less likely the designers will design specifically for it.

Again, you can use either version of the WotC ranger (all three including Tasha's) in an A5e game if the DM agrees. That way you can have your half-caster version.
That's the point.
They are two different classes.
You cannot combine the two ideas into one class.

However the community constantly fights to only have one Ranger class slot.

So you either get a Martial Ranger with bad magic or a overtly Magic ranger with weaker Martail ability.

Designing both in one chassis requires having a deep thought about the core flavor of the class and how you would balance those mechanics while truly respecting both aspects of the community at the same time.
 

Actually it does.
The The way you get spell slots in D&D you will get a whole lot more spell slot as a half caster compared to a third caster which allows you to use those slots a lot more.

It's an actual huge difference.



No they wouldn't because almost every designer does not create spells specifically for subclasses.

It's a matter of focus by making it so class you put less focus on it and have less likely a chance of it being created.

It's just like how people say that the Ranger is just a fighter druid They won't create a spell for the Ranger they will just create Druid spells.

There aren't any Rangers spells in the original class book for A5E.

It's the same reason why there's no ranger maneuvers in WOTC 5e.

The farther back in the bullet points the trope is pushed into, the less likely the designers will design specifically for it.


That's the point.
They are two different classes.
You cannot combine the two ideas into one class.

However the community constantly fights to only have one Ranger class slot.

So you either get a Martial Ranger with bad magic or a overtly Magic ranger with weaker Martail ability.

Designing both in one chassis requires having a deep thought about the core flavor of the class and how you would balance those mechanics while truly respecting both aspects of the community at the same time.
You can and do have both, just not from the same provider.
 


You can and do have both, just not from the same provider.
And that's the crux of the issue....

Just remember to ask your DM about which version of the Ranger they will allow in the adventure. ;) 5e, 5.5e, ToV or Level Up.
... you have to find a DM willing to run that version of Ranger.

Not as bad as finding a DM willing to let you run a custom class. But no other "core" class has this problem.
 

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