Lanefan
Victoria Rules
Warlock's a caster, right?warlock
No caster is simple to play straight out of the box.
Warlock's a caster, right?warlock
I don't know what you mean. There are not 4 base simple classes.if inclusion can not be gatekeeping how does that interact with there '4 base simple classe'? it is still giving some inclusion
It ruins the entire class because we have to keep the entirety of the base class simple for your theoretical potatoes (who I dont think exist in any meaningful numbers!)Leaving the gatekeeping there aside, one subclass is not the class. The Battle Master is a complex subclass of Fighter.
As casters go, the Warlock is the simple one. It's basically pew-pew! It definitely isn't as simple as the Champion, but it's the basic caster.Warlock's a caster, right?
No caster is simple to play straight out of the box.
I'm sure you can show me objective proof that it "ruins the entire class." I'm positive that you aren't trying to pass off your personal opinions as something that should eliminate options for a bunch of players.It ruins the entire class because we have to keep the entirety of the base class simple for your theoretical potatoes (who I dont think exist in any meaningful numbers!)
the DnD ranger is only a concept in DnD. The only reason it is still a class is tradition and not much else. If the Warlord is deemed a not wide enough concept for a full class, then why is 'Woodsy guy with a couple spells' a full class?While other classes can say they are wilderness warriors, scout things, etc., not one of them can fit the Ranger concept. Not a single one. Rangers go beyond those simple tags.
And the answer is, in many cases, a lot; because oftentimes the reason those people don't care about the game is that they see it as being too complex and-or having too big/steep of a learning curve.At some point we gotta ask ourselves how much more simplified we can make things for people who, frankly, don't seem to care about the game at all.
Which is why they should be made, and free the fighter from carrying this burden.I don't know what you mean. There are not 4 base simple classes.
Why do we need simple at all? The whole idea of 'simple' seems to be either patronizing new players and assuming they can't learn how to operate Rage, or appeasing people who say they don't want to engage with the game most of the time.Guess what? Giving you complicated classes consumes design space in a game where players are "hypersensitive to niches." as well. Why is your niche of "complicated" more important than their niche of "simple?" Especially given that 95%+ of classes/subclasses have been made to cater to you.