Sitara said:Oh come on people. In order to outfight fighters clerics need to buff, and by the time they are done the battle is usually over or close to it. Plus, once they have buffed once or twice, they are done for the day. the fighter can keep fighting all day long.
Sitara said:Oh come on people. In order to outfight fighters clerics need to buff, and by the time they are done the battle is usually over or close to it. Plus, once they have buffed once or twice, they are done for the day. the fighter can keep fighting all day long.
And after clerics and druids get flamestrike, they don't even much of an advantage in damage dealing either.Gez said:Err, not really. Wizards have better travel and damage-dealing spells; but they don't have healing spells, cast less spells per day, know only the spells in their spellbooks, and have no additional magical capacities. Clerics and Druids are much better spellcasters.
glass said:And after clerics and druids get flamestrike, they don't even much of an advantage in damage dealing either.
glass.
Sitara said:As for magic items, that is completely in the purview of the gm. If your gm hands out magic items willy nilly, its his fault the game gets broken, not the fault of a class.
Sitara said:First, clerics and to a lesser extent druids have far fewer singular damage dealing blasty type spells than wizards. flamestrike and fire storm arecool and all, but not much helpful since you are just as likely to hit your friends as your foes. Wizards and Sorcs though have their magic missiles, ray's, enervations disintegrate,e tc.
As for magic items, that is completely in the purview of the gm. If your gm hands out magic items willy nilly, its his fault the game gets broken, not the fault of a class.